renau1g
First Post
The cleric decides to come up into the melee, swinging his axe, but the cramped entrance gives him little room to maneuver.
[sblock=ooc]
Had my daughter's baptism yesterday so I've been busy this weekend.
Move: to D9
Standard: attack vs ac; dmg (1d20+6+1=13, 1d10+2=9)
Nope.
[/sblock]
[sblock=Stat Block]
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[sblock=ooc]
Had my daughter's baptism yesterday so I've been busy this weekend.
Move: to D9
Standard: attack vs ac; dmg (1d20+6+1=13, 1d10+2=9)
Nope.
[/sblock]
[sblock=Stat Block]
Code:
HP: 45/45 AC: 20 AC(T): 12 AC(FF): 18
Init: +02 ST(F):+06 ST(R):+03 ST(W):+09
Per: +05 HERO Points: 03
BAB: 03 CMB: 05 CMD: 17
Weapon Attack Damage Critical Special
Dwarven WarAxe +6 1d10+2 20/x3 +3 Damage (2H)
Javelin +5 1d6 +2 20/x2
Domain Powers:
Travel Trickery
* Agile Feet (8x/Day) * Copy Cat (1 Rnd/Lvl, 8x/Day)
Spells:
Orisons (4) First Level (5+1)
* Create Water [s] * Bless[/s]
* Detect Magic * Cause Fear
* Light * Longstrider (Domain Spell)
* Mending * Lonrach's Favor
* Protection from Evil (x2)
Second Level (4+1)
* Weapon of Awe
* Bull'S Strength
* Shatter [s](x2)[/s]
* Invisibility (Domain Spell)