A Merc's Life [OOC 02]


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I have core rules on pdf (waterrmarked) that I got from the thPiazo sight for free. I usually look at that when thigs are confusing on the d20 prd.
 
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Wow, that felt like a thread killer.

On an aside:

I was wondering how the Rules are to be on a couple of things.
1) if a feat does not say you can stack, but does not say you cannot stack, can you stack?
Augment Summoning:
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

2) Crafting: how much per day?
if you have a potion or scroll that costs more then 1000 gp, the it takes more then one day (1 day per 1000 to be exact).
But, what about if it costs less then 1000, such as a second level spell as a potion: 300 base cost. Can you brew 3 of these in one day? (provided you have the coin to do it of course)
 

  1. I'm not sure what you're trying to stack here so I can't be certain, but I think the answer is no. The bonus granted by the feat is an enhancement bonus, which does not stack with other enhancement bonuses.
  2. TBH, I hate the crafting rules for making magic items - I think they are far too easily exploited to completely throw off the party balance by throwing the expected wealth by character level all out of whack. So I'm going to be very conservative in what I allow in this regard and will need meticulous die rolling and record keeping for crafting items. In regards to this particular question, you can likely guess - 1 day for every 1000 gp or fraction thereof.

(One difficulty with using Crafting in PbP is the very nebulous keeping of time outside of combat).
 

A thought for the crafting idea is to make it cost the same wheather you bought it or made it.

As for the time thing, I wanted to ensure a clean slate and clear rule before I ever get a chance to do this.

Dice rolling for potions and scrolls not necessary, but some thing like a MWK weapon is understood.
 

I'd thought about that solution for the crafting, but was still pondering whether I wanted to impose that rule after the fact - I didn't know if you'd built your character with the idea of making a bunch of stuff.

However, if you're amenable to it I'll say that crafting costs the same as buying - that neatly gets around the problem of PCs gathering up twice as much magical gear as would normally be allowed.

The checks will ensure that you can't just automatically make items you're unable to find in the shops.
 

As far as I know I have made nothing. The battle ax I have was bought from our coustomer. After the pugwumpi destroyed my family Heirloom!
 

I'd thought about that solution for the crafting, but was still pondering whether I wanted to impose that rule after the fact - I didn't know if you'd built your character with the idea of making a bunch of stuff.

However, if you're amenable to it I'll say that crafting costs the same as buying - that neatly gets around the problem of PCs gathering up twice as much magical gear as would normally be allowed.

The checks will ensure that you can't just automatically make items you're unable to find in the shops.

Not that I'll probably ever play a magical type but it seems to me that the time required to create the item needs to be offset by cost, otherwise, why would you pay full book price and have to invest the time to create the item (save creating exactly what you want)?
 

Just to make sure I understand you ML, You are saying that before it was cost of 1000 to magic a sword, base value 2000 and takes two days to do it, now we are looking at 2000 to craft/create/magic the sword and still at two days.

You may be suggesting that maybe reduce the time to 1/2 to offsset the now full cost of what use to be 1/2 cost.

Right?
 

crafting items

It's Mike's game so it is certainly his and the magical player's decision but I personally think it needs to be less expensive to compensate the player's time.

However, I do agree with Mike in that meticulous time records should be kept to keep things honest. It would be very difficult to create these items in the field and I think that might be a big equalizer.
 

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