Scotley
Hero
I'm going to respectfully disagree with your assessment of the crafting rules. Note that I have not studied the Pathfinder rules, but assuming they bare some resemblance to the 3.5 rules you are ignoring a big part of the cost.
First, there are specific spells required which may not be particularly useful outside of crafting, which seriously limits its effective use by classes with limited slots like Sorcerers and Bards.
Second, the time requirement, which as you say is often hand waved.
Third, XP cost. So while you may have more wealth effectively than the rules for your level, if you get serious about crafting you'll also be lower level. That's a bid cost.
Finally, you have to invest feats. To really do a lot of crafting you'll need more than one so you can make say Armor, Weapons and rings. Wizards can get them as bonus feats, but at the expense of meta-magic feats. For most other classes this is a huge cost. Clerics and Druids, who are the most likely crafters after Wizards will have to give up some really cool wildshape and turning feats or combat bonuses to get the crafting feats. I've never played a cleric without wanting for more feats.
Now as a wizard, I can't really wear armor and most characters only use one weapon most of the time. So if I invest in those two feats and make myself two rings a missile weapon and a melee weapon am I really all that much more badass than a wizard who takes a couple of metamagic feats and is a level higher than me, has maybe a third less total equipment than me and who had more freedom to select his spells and greater downtime to invest in solo adventures, building contacts, researching spells or otherwise having fun?
Like any system in this game if you are bound and determined to milk it for all its worth and abuse it you can probably eke out a small advantage from crafting. But I don't think it is the game breaker you make it out to be.
First, there are specific spells required which may not be particularly useful outside of crafting, which seriously limits its effective use by classes with limited slots like Sorcerers and Bards.
Second, the time requirement, which as you say is often hand waved.
Third, XP cost. So while you may have more wealth effectively than the rules for your level, if you get serious about crafting you'll also be lower level. That's a bid cost.
Finally, you have to invest feats. To really do a lot of crafting you'll need more than one so you can make say Armor, Weapons and rings. Wizards can get them as bonus feats, but at the expense of meta-magic feats. For most other classes this is a huge cost. Clerics and Druids, who are the most likely crafters after Wizards will have to give up some really cool wildshape and turning feats or combat bonuses to get the crafting feats. I've never played a cleric without wanting for more feats.
Now as a wizard, I can't really wear armor and most characters only use one weapon most of the time. So if I invest in those two feats and make myself two rings a missile weapon and a melee weapon am I really all that much more badass than a wizard who takes a couple of metamagic feats and is a level higher than me, has maybe a third less total equipment than me and who had more freedom to select his spells and greater downtime to invest in solo adventures, building contacts, researching spells or otherwise having fun?
Like any system in this game if you are bound and determined to milk it for all its worth and abuse it you can probably eke out a small advantage from crafting. But I don't think it is the game breaker you make it out to be.