First some background: We are running a campaign with characters in the 11-14 range. Our campaign is staying with 3.0 for now, but we have noticed that haste is the major component in every battle. The DM house ruled saves onto harm and totally nerfed polymorph before we started, so the only truly abusive spell is haste and mass haste.
So we want to change it because we don't want every battle to start with "I cast mass haste" or "the villian drinks a potion of haste".
The first idea would be to include the 3.5 version, but 3.5 haste is an entirely different spell. 3.0 haste affects one person and spellcasting, 3.5 affects multiple people and does nothing to spellcasting. And there is no 3.5 mass haste. We would really like to keep this to a simple 3.0 house rule.
So here is my attempt:
Haste (Transmutation) Wiz/Sor 3/Bard 3
Casting Time: 1 action
Duration: 1 round/level
The target gains +2 haste bonus to AC, +2 haste bonus on reflex saves, +2 haste bonus to hit, and a +2 haste bonus to inititive. After one full round under the affect of haste, the target gets an extra partial action each round. The round that haste comes into affect, the target does not get an extra action.
Is this enough? or do we need to add
The partial action can only be used to move or attack. It cannot be used for spells, spell-like abilities, or supernatural abilities.
This second part really hurts spellcasters, but they can still cast a spell and attack, or move cast move.
Anyway, sorry for being so long winded. Thanks for your comments.
So we want to change it because we don't want every battle to start with "I cast mass haste" or "the villian drinks a potion of haste".
The first idea would be to include the 3.5 version, but 3.5 haste is an entirely different spell. 3.0 haste affects one person and spellcasting, 3.5 affects multiple people and does nothing to spellcasting. And there is no 3.5 mass haste. We would really like to keep this to a simple 3.0 house rule.
So here is my attempt:
Haste (Transmutation) Wiz/Sor 3/Bard 3
Casting Time: 1 action
Duration: 1 round/level
The target gains +2 haste bonus to AC, +2 haste bonus on reflex saves, +2 haste bonus to hit, and a +2 haste bonus to inititive. After one full round under the affect of haste, the target gets an extra partial action each round. The round that haste comes into affect, the target does not get an extra action.
Is this enough? or do we need to add
The partial action can only be used to move or attack. It cannot be used for spells, spell-like abilities, or supernatural abilities.
This second part really hurts spellcasters, but they can still cast a spell and attack, or move cast move.
Anyway, sorry for being so long winded. Thanks for your comments.