A New Digital Direction for Wizards?

When Chris Cocks, the recently-named CEO of Wizards of the Coast, took on his new position we speculated how his digital gaming background, strongly grounded in Magic: The Gathering, might influence the company's vision. Thanks to a letter he released in January, we have a bit more insight into how he plans to translate his vision into reality. Virtual Magic Cocks mentioned Magic: The...

When Chris Cocks, the recently-named CEO of Wizards of the Coast, took on his new position we speculated how his digital gaming background, strongly grounded in Magic: The Gathering, might influence the company's vision. Thanks to a letter he released in January, we have a bit more insight into how he plans to translate his vision into reality.

Chris_Cocks_Headshot.jpg

Virtual Magic​

Cocks mentioned Magic: The Gathering and Dungeons & Dragons in the same paragraph, implying equal footing. This is new for the CEO role, who previously focused primarily on the money making card game:
We will bring our characters and worlds to other games and experiences. What would it be like to throw fireballs as a Planeswalker in an MMO, or quest for treasure with your friends in a D&D augmented-reality game? We want to play games like this too, so we hired David Schwartz, an industry veteran with 25 years of experience leading projects at Microsoft, Electronic Arts, THQ, LeapFrog Enterprises, and Midway Games. He is building a publishing team to explore partnerships and collaborations that will bring Magic and D&D to unexpected settings, genres, and platforms.
There's good reason for why past CEOs have been cagey about discussing the two brands in the same breath -- the tension between the Magic: The Gathering and Dungeons & Dragons divisions is well-documented. There have been no less than three attempts to make a Magic: The Gathering role-playing game, all thwarted by concerns that one brand would somehow harm the other. That seems to have changed with Cocks' arrival, which precipitated a Fifth Edition Dungeons & Dragons campaign supplement that roughly sketched out a Magic: The Gathering setting. It was warmly received. There's no way to know for sure if Cocks' influence was the reason for the sudden change of heart, but it seems likely that the CEO's background certainly helped pave the way for future cross pollination of Wizards' most successful franchises.

Cocks also specifically referenced augmented reality gaming. We discussed how D&D in particular is ripe for an augmented reality supporting app that helps visualize certain aspects of D&D through a user's phone.

Digital Yet Again​

Wizards' frustrating inability to launch a comprehensive digital platform is well-known amongst D&D fans. Cocks focuses primarily on Magic: The Gathering but he does reference "other Wizards games":
We are reimagining digital versions of Magic and other Wizards games. We recently created the Digital Games Studio, a group of all-stars led by industry veteran Jeffrey Steefel. Jeffrey's team includes experienced Wizards game designers and industry talent from Dire Wolf Digital, Valve Corporation, Cryptic Studios, Warner Bros. Interactive Entertainment, Activision, BioWare, and many others. The Magic Online team is now included in this group, as well as digital art and game design. They're all thinking about how players might tap mana and prepare spells in the future, and I can't wait for you to see what they're working on.
For D&D, the virtual tabletop is probably the most likely candidate for a "reimagined digital version" -- and in this regard WOTC has largely ceded ground to Roll20 and Fantasy Grounds. You can read more about the history of WOTC's attempts and failures at replicating D&D online in this article.

The Return of Forums?​

Finally, Cocks referenced connecting players online:
We will make your Wizards experiences more efficient, connected, and convenient. From getting matched in a big tournament to tracking your achievements to simply getting friends together for game night, there's a lot that goes into a good experience with a game outside of the game itself. A revamped technology team led by longtime Wizard Arron Goolsbey will be focused on connecting these kinds of in-store and online interactions so you will have cohesive and connected experiences with our games.
Again, WOTC's track record here isn't great, with the most recent issue being the complete removal of all of WOTC's digital forums for D&D .

Where Do We Go from Here?​

Scott Thorne at ICv2 notes one curious discrepancy :
One thing I do not see in Cocks’ vision of the future of Magic and Dungeons & Dragons: any mention of the physical products on which the digital versions are based. Given his background with Microsoft and digital gaming, that is not really surprising, though he does say he plays both. Hazarding a guess, I think Wizards has looked at the success Marvel and DC Entertainment have had with movies and online games based upon their comic book properties and hope to leverage the Magic and D&D IPs into success in the digital realm. The physical versions of Magic and D&D will remain important, in much the same way that Superman and Spider-Man are, important as source material but providing comparatively little revenue to the company.
Cocks' letter is grand on vision and short on details, but directionally it addresses three major weaknesses in WOTC's attempts to move D&D and its other properties to the next stage. In a connected, digital world, WOTC's D&D remains stubbornly analogue with much of the need to play and connect filled by third parties. Cocks' record as a digital gamer and his willingness to experiment is a promising sign that WOTC will return with a comprehensive digital strategy in the near future. We can only hope.
 

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Michael Tresca

Michael Tresca

Ashran

Explorer
The UA articles are testbeds for the ~3 products a year; they've been pretty upfront on that, and their research showing three a year is optimum for most consumers.

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Yeah I get that, except... we have yet to see anything in print, do we ? I did knew they were playtests for "future publication, one day, far far away". It might be because english is not my first language it was not apparent in my post, sorry about that.

As for the optimum for most consumers, I do get I am not most consumers. As for my comment on being lazy, I think it would have been better saying they are a too small a team working on actually publishing anything for anything else. I must say that the next book to be published is not in itself bad or flawed, if it was in a robust publishing schedule. But alone, and with a name not really pertinent with the content (tales of yauwning portal without anything about undermountain for me is at the least an attempt to sell a book because of its name). It might be a good book, or it might not (given their track record on 5e books, it has more chances of being exellent), but it is recycled modules, so easier to produce, imho.
 

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Ashran

Explorer
on the topic of piracy, I have bought so far all the books of 5e, but I aslo have them downloaded, sometime even before the book reached my gaming shop, so no, it has not slowed down file sharing...
 


Caliburn101

Explorer
The best D&D experience is always round the table with your group face to face and live.

Everything else is a concession made to distance and the timetabling of real lives.

Critical Role would not be the success it is if it was a streamed Rolld20 game...

Whatever digital support is brought in should be primarily to support the live group experience, but WoTC need to get on with it - or all the good support ideas will already be catered for by teams like that behind Syrinscape.

Hell - they still won't even release the core books as pdfs - which is an utter farce from a gamers point of view.
 

Morrus

Well, that was fun
Staff member
The best D&D experience is always round the table with your group face to face and live.

Always?

I'd agree that that's an advantage for many, but there are so many other factors involved that the location is not the sole determination of quality

Critical Role would not be the success it is if it was a streamed Rolld20 game...

It also wouldn't be the success it was without high quality production values and editing. It wouldn't be the success was without professional actors. It wouldn't be the success it was without a good production budget and studio.

I think we can agree that the statement "The best D&/D experience is always using professional video editing software" is silly. There are no absolutes.

Whatever digital support is brought in should be primarily to support the live group experience, but WoTC need to get on with it - or all the good support ideas will already be catered for by teams like that behind Syrinscape.

Third parties providing support is part of the model. Syrinscape making awesome support products is a feature, not a bug.

Hell - they still won't even release the core books as pdfs - which is an utter farce from a gamers point of view.

I think we all just had that conversation.
 
Last edited by a moderator:

Parmandur

Book-Friend
Yeah I get that, except... we have yet to see anything in print, do we ? I did knew they were playtests for "future publication, one day, far far away". It might be because english is not my first language it was not apparent in my post, sorry about that.

As for the optimum for most consumers, I do get I am not most consumers. As for my comment on being lazy, I think it would have been better saying they are a too small a team working on actually publishing anything for anything else. I must say that the next book to be published is not in itself bad or flawed, if it was in a robust publishing schedule. But alone, and with a name not really pertinent with the content (tales of yauwning portal without anything about undermountain for me is at the least an attempt to sell a book because of its name). It might be a good book, or it might not (given their track record on 5e books, it has more chances of being exellent), but it is recycled modules, so easier to produce, imho.
Yes, UA materials ended up in the Sword Coast Adventurers Guide. [MENTION=697]mearls[/MENTION] was talking about the three product thing in an interview recently: they came to that amount based on market research first, not any team limitation: it's an intentional strategy.

Sent from my BLU LIFE XL using EN World mobile app
 



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