A new dungeon map every day (throughout May)

As a quick experiment I have blown the first map up to battlematt size and made it into a six page pdf.

I'll be honest and say that it doesn't look that great when blown up to such an extent, but I've dropped a couple of filters over the top to try and eliminate some of the pixelation.

Anyway, I'm not sure if I'll go ahead and do this to all the maps, but I figured I'd post this example here, and see what you guys think.

www.enworld.org/CrookedStaffProductions/generic_dungeon_01.pdf ...link updated in post #44

(note that I printed these out in black & white draft quality on my printer and I guess they looked OK)
 
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Anyway, I'm not sure if I'll go ahead and do this to all the maps, but I figured I'd post this example here, and see what you guys think.

I haven't had a chance to print this out yet to see what it looks like on paper, but I don't think it looks too pixelated at all.

It might be a lot of work for you to give all your may maps this treatment, but it would officially be bad ass to have a chunk of battle mat sized dungeon tiles like this.

Again, thanks for the cool stuff!
 



A lot of it is done in photoshop, but I create the basic layout first in a vector graphics program called Greenstreet Draw4 ...which I'll then export as a bitmap image - which will look something like this:

generic_dungeon_05eg.jpg


That image then gets loaded into photoshop, which is where I attempt to pretty it up a bit.

I suppose there is nothing stopping me from doing it 100% in photoshop, but I find it easier to work with vector graphics first - probably just because I have been using this 'Draw4' software for years now.
 
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Here's the next one... which (not surprisingly) looks somewhat like the unfinished sample I posted yesterday...

MAY 5TH MAP
generic_dungeon_05.jpg
 

A lot of it is done in photoshop, but I create the basic layout first in a vector graphics program called Greenstreet Draw4 ...which I'll then export as a bitmap image ...snip... That image then gets loaded into photoshop, which is where I attempt to pretty it up a bit.

Ah, I see. It's interesting to see how the vector image turned out - very nicely, I might add.

Many thanks for insight :)
 


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