Jamestown Colony/Manor House
Morning
Round 0
“I did take quite the blow,” Arjhan admitted. “Perhaps a small spell would help.” He murmured a quick prayer of healing and rested his hand on his chest.
Then the door slammed shut and a childish voice giggled. Something wanted to play, and it threw a candlestick at Ramas’ head, and then they were prompted to follow a flying book.
“What is your name, child?” Arjhan asked as he followed the others to the next room, his spiritual greatclub floating ready over his shoulder.
[sblock=Actions]
Cure Wounds: 1D8+3 = [7]+3 = 10
Action:
Move:
Bonus Action: Spiritual Weapon (93/100r)
Free Object Interaction:
Concentration: Bless (Arjhan, Thren, Tarruka) 3/10r
Conditions: Light on spear
[/sblock]
[sblock=Ministats]
HP: 26/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (2/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]