D&D 5E A New Frontier [IC]


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KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 0

Arjhan rose from his morning prayers with his spirit and spells refreshed. “Shall we check out the kitchens?” he asked, though likely there wouldn’t be any food there to prepare, and they would have to head back to town. “Wall, Ramas, you have your manor home,” the big dragonborn said.

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]

[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]
 


KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 0

“Perhaps Alice can help with that, Arjhan suggested. “Do we want to head back to town now?” he asked. “Report in. Make sure they know we’re alive. Maybe hire you some workers to fix the place up. Though we might need some gold for that.”

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]

[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
"Lets check the manor first. We can build signal fire later. There is a code sailors use at the sea. We can communicate with the town." Luthor condiders this for a moment. "Hopefully, one of the guards will realize it's a signal even if he doesn't understand it"
 
Last edited:


KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 0

“Then by all means, let us go. We can check out that study we were unable to examine before,” Arjhan suggested. “Because the wraiths were there.” He picked up his gear and tucked his spear over his shoulder.

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]

[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]
 



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