D&D 5E A New Frontier [IC]

KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 0

“A tenday?” Arjhan asked with a frown. “It has only been a night for us. We managed to clear out the undead that were inhabiting the manor, other than a friendly little ghost that helped us. That probably accounts for the lessening of the creepy factor. I can’t say what accounts for the loss of time,” he mused.

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]

[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]
 

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Azurewraith

Explorer
Ramas suddenly remembers the stone he touched and the surge of power perhaps that was the cause of the time shift, he tugs his sleeves as low as they will go.

"How strange perhaps we should depart"
 

KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 0

“I suppose so, if only to reassure the people in town,” Arjhan agreed with Ramas. “Alice, can you keep things safe here while we are gone?” he asked the ghost.

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]

[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]
 

Azurewraith

Explorer
Ramas looks visibly uncomfortable as he leaves the house he does his best to hide this the hunters probably buy it but the people Ramas select spent months with on the boat.
 

Neurotic

I plan on living forever. Or die trying.
"I think we should continue the search. Our good hunters can return and give good news of our survival to the town." Luthor disagrees "If we give the power here time to recover, who knows what will we find when we return."
 

"I think we should continue the search. Our good hunters can return and give good news of our survival to the town." Luthor disagrees "If we give the power here time to recover, who knows what will we find when we return."

"I agree. There is nothing we can do in the town except assure them and we're not done here." Tarukka agrees with the priest.
"You'll get the cat Thren. And imagine what super-cat might be hidden with the power bound here."
 


Thateous

Explorer
"You guys seem a little conflicted, we will wait for you outside." Hugh says. He nods toward the door and Ottway follows, their respective animal companion in tow.
 

Azurewraith

Explorer
Ramas looks uncharacteristically flustered as they leave."We have been gone 10day! We can't tell them about the wraiths, let alone Alice and God forbid that stone that did this." Ramas pulls up the sleeves of his shirt revealing the full extent of the markings on his arms. Ramas was never good at lying when ever he staggered home drunken he would simply get into a shouting match with his step mother.
 

KahlessNestor

Adventurer
Jamestown Colony/Manor House
Morning
Round 0

Arjhan glanced at Ramas and his tattoos. “We can explore further if that is what you wish,” he told his companions. “Where do we have left to look? Alice, are there any other special places in your home?” he asked the ghost girl.

[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]

[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
[/sblock]
 

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