A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

Damen fires his crossbow into the darkness. A split-second later you hear it thump into something meaty and a low moaning is the response.

From the darkness thin, green lines appear, they slam into the party and as the liquid sizzles and pops you realize that it's acid!

Kaeysari ducks under the blast, but Kauldron is caught full force by a pair of the deadly blasts and the burning sensation nearly overwhelms the goblin. Papolstaanas also is caught by the surprise attack.

[sblock=Unlocked Stats]
?? - 22 AC; ??/??/?? F/R/W
?? - ?? AC; ??/??/?? F/R/W
?? - ?? AC; ??/??/?? F/R/W
[/sblock]

[sblock=Enemy Actions]
Streams of Acid from 4 sources - one misses Kaeysari, one hits Kauldron for 21 + -2 penalty to AC and ongoing 5 acid damage (save ends both). Another targets Kauldron and hits for 21 (they used an encounter power to maximize the damage) & one hits Papo for the same.
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[sblock=ooc]


As a result of your successes, those who resisted the darkness gain some measure of protection for some time, +2 bonus to all saves until next extended rest and for this encounter your crit range is increased from 20 to 19-20. Those who gave in to the darkness gain 5 THP's as you manage to wrest some of the vitality of the living beings its consumed in the past. This will recharge at each short rest until your next extended rest.

Status:
Damen Bane: 54/54+5thp, used 1 surge
Kaeysari: 52/52 hp, used 1 surge
Kauldron: 11/53hp, used 3 surges, bloodied, -2 penalty to AC and ongoing 5 acid damage (save ends both).
Cyr Iannes: 38/38hp, used 1 surge
Phoenix: 39/40+5thp, used 1 surge
Papolstaanas: 31/52, used 1 surge, -2 penalty to AC and ongoing 5 acid damage (save ends both)
Tarkus the Crusader: 36/36+5thp hp, used Bless, used 1 surge

Enemies:
TBD

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[sblock=ooc]Rolling persistent harrier. If that hits, Papolstaanas teleports adjacent to the opponent that hit him (he'll try to make his teleport as short as possible). I'll put in some fluff if it hits.

Can someone who's not holding stuff in both hands drop a sunrod?[/sblock]
 
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OOC: I don't believe you can teleport to the spot as I don't think you have Line of Sight: The user of the teleportation power must have line of sight to the destination space. to the target.

Someone can indeed drop a sunrod. Need a minor to draw it and a minor to activate it though.
 

Its the crawlers—bone worms that shoot acid. Ware the ghoul coming closer. The drow looks around a moment, then fires into the darkness again before putting his back against the stone once more.[sblock=OOC]Minor to try to spot the ghoul: 26. Then backstab the closest worm thing Damen sees: AC 29, 39hp. Then hide again with a 0-movement Sneak's Trick: 34[/sblock][sblock=Damen]Damen Bane—Male Drow Thief 7
Initiative: +12, Passive Perception: 18, Passive Insight: 13
AC: 21, Fort: 16, Reflex: 22 Will: 19 — Speed: 6
HP: 54+5/54, Bloodied: 27, Surge: 13, Surges left: 6/7
Action Points: 1/2, Second Wind: Not Used, Milestones: 1
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick

Agile Footwork
Backstab x2
Cloud of Darkness
Cunning Escape
Slip Aside

Shadowdance Armor +1 (daily)
Boltshard Hand Crossbow +2 (daily)
2 Healing Potions


Damen Bane - http://l4w.wikia.com/wiki/PC:Damen_Bane_(stonegod)[/sblock]
 
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[sblock=OOC]Argh! I'm so getting tried of everything and there dog being able to hit me all the time. Even with my super high defenses. Getting ridiculous. Like I'm wearing klennex for armor or something. Starting to feel like I'm wasting my feats to make a better tanker with higher defenses. *Sigh*

I'll make my post later tonight after Bday dinner.[/sblock]
 

[sblock=persistent harrier]Good point about the teleport. It seems as though he can still hit the thing, though? The LOS condition on teleport powers only relates to the destination square, not to hitting things.[/sblock]
 

Tarkus reddens as Papolstaanas calls for a sunrod. Trying to gain insight into the darkness made him forget all about the possibility of light. "Ruining my tactical sense," he mutters.

The cleric raises a sunrod in his left hand and his holy symbol in his right. Both begin to glow.

[sblock=Actions]
Minor: Healing Word on Kauldron: Healing Word on Kauldron (1d6+4=5) Regains HS+5 hp, and gets a +2 power bonus to against the next attack made against him before the end of my next turn.
Move: pull out a sunrod and activate it

Will wait to see what's revealed before using my standard action.
[/sblock]
 

[sblock=persistent harrier]Good point about the teleport. It seems as though he can still hit the thing, though? The LOS condition on teleport powers only relates to the destination square, not to hitting things.[/sblock]
The light erupts from the alchemal item. You see now your attackers. A quartet of bone centipedes are in this large chamber. There are two large zombies, both with writhing green worms crawling across their putrid frames. Finally, a ghoul carries a gnawed on femur.


OOC: Yes, that sounds right to me Mewness.

[MENTION=85506]Darksteed[/MENTION] - Yeah, even with Kauldron's higher defenses artillery creatures have a pretty high to hit. It would hit you on a 9. Your defenses are right around the standard, but they rolled a 17 and 18 on their attacks. vs ref (kauldron) (1d20+9=26) vs ref (kauldron) (1d20+9=27).

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Here's the map after the sunrod - Four seasons_3.png - 4shared.com - photo sharing - download image
 

"Aha," Kaeysari says, blinking slightly as her eyes adjust to the light. "Much better."

She turns to Kauldron.

"I'll take the ones on the left," she says.

With that she steps forward and strikes out at one of the revolting zombies.

[sblock=Actions]Move: to K8
Standard: Footwork Lure vs. Bloodhulk 3 (1d20+11=15, 2d4+7=12) if it hits, Bloodhulk 3 is pulled into K8 and dropped prone, and Kaeysari shifts to K9. In either case, Bloodhulk 3 is marked[/sblock][sblock=Kaeysari stat block]Kaeysari Female Longtooth Shifter Fighter 5
Initiative: +4, Passive Perception: 20, Passive Insight: 15, Senses: Low-light
AC:21, Fort:19, Reflex:16, Will:16
+2 to all defenses against opportunity attacks
Any critical hit that hits Kaeysari has a 25% chance of being converted to a normal hit instead.

:bmelee: +11 vs. AC, 2d4+7 damage
+3 to opportunity attacks.
If any adjacent enemy marked by Kayesari shifts or makes an attack that does not include her, she may make a melee basic attack against that enemy.

HP:52/52, Bloodied:26, Surge Value:13, Surges left:9/10
Action Points: 2, Second Wind: unused
Powers: Cleave, Footwork Lure
Covering Attack, Dance of Steel, Longtooth Shifting, Healer's Gift
Villain's Menace, Crashing Assault, Healing Word
Staggering Glaive (Daily)

Conditions:
[/sblock]
 

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