A Non-PHB only game?

My "suggested" arrangement to my players is likely going to be a Knight or Warblade, Healer, Wujen or Archivist, and a Factotum. Likely will be throwing in a Warmage NPC.

Im pretty sure based on what I know of my potential players we will wind up with a Raptoran, Kiloren(sp?), Changeling, and a Warforged.

This should be a pretty interesting game.
 

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FnordBear said:
So I am thinking of running a game where no PHB races or classes are used. All other WOTC sources for races and classes are allowed (with the exception of subraces/variants of PHB races)Has anyone ever tried anything similar and if so what was your experience?


I encourage our players to choose non-PHB spells. That's made the game more interesting. I've not forced them to use non-PHB classes however. I don't think it would be hard.

You wouldn't have to mandate it if you just "encouraged" it.

For example, Knight, Scout, Non-Spell-Ranger, Samurai, Swashbuckler, Ninja are all the NON-SPELLCASTER classes. You could give them a bonus feat over PHB classes.

As for races, you've got a lot more work on your hands. What I did was to create "races" for the humans based on the CONAN game. Sometimes, you can get people to look harder at "culture" rather than just statistics. Here are a few below without cultural details from our house rulebook:

Black Tribesman, Northern
African cultures of Kush, Chaga-Kush, Keshan, Punt, and Zembabwei
· Skills: Hide, Move Silently, Perform (drums & dance), Survival
· Environment: Jungle or Grassland
· Benefit: Proficient in all primitive weapons
· Drawback: -2 penalty to all fear saves
· Religion: Derketa (death aspect), Jullah, Ollum-onga, Thog, Set, Dagon, other jungle gods & demons
· Language (illiterate): Kushite, Keshani, Puntan, or Zembabwean as appropriate
· Magical affinity: Nyambe or spellcaster

Black Tribesman, Northern, Chaga-Kushite Aristocrat
Aristocrat caste of Kush. Mixed with lighter Stygian blood.
· As Black Tribesman except:
· Skills: Perform (ritual), Craft (any), Diplomacy
· Environment: Kush only
· Benefit: Bonus feat: skill-based
· Drawback: lose primitive weapon proficiency
· Religion: Set
· Language: Kushite and Stygian
· Magical affinity: Nyambe, spellcaster, sorcerer, wizard

Black Tribesman, Northern, Darfari
These are maniac cannibal savages of Darfar.
· As Black Tribesman except:
· Benefit: Bite attack: a Darfari who is grappling an opponent may bite their victim with a 1d2+1 lethal damage in addition to other unarmed damage.
· Drawback: Lose primitive weapon proficiency except for primitive bludgeoning weapons
· Religion: Yog, cannibal demon
· Language: Darfari (illiterate)

Black Tribesman, Southern
Obscure African cultures of Bakalah, Zamballa, Atlaia, , Amazon, Tibu, Tombalku, Bamul, Ghanata desert, Mandiga, Suba, island, or Wadai tribes. See Road of Kings map p.76 for locations.
· Skills: Survival, Perform (drums & dance)
o Islander & coastal: Profession (sailor), Swim
o Ghanata desert – Ride, Handle animal
o All others: Hide, Move Silently
· Environment: Jungle, Desert, Grassland, or Sea (islanders)
· Benefit: Proficient in all primitive weapons
· Drawback: -2 penalty to all fear saves
· Religion: Ollum-onga, Thog, Ajujo the dark, etc.
· Language (illiterate): Tibu, Tombalku, Southern Islander, Bamulah, Ghanatan, Mandingan, Suba, or Wadai
· Magical affinity: Nyambe, spirit shaman, spellcaster

Cimmerian
The hillman race of Conan; ancestors of the Atlanteans. Clan names_____________________________________________________________________________________
· Ability: +2 str, -2 int
· Skills: climb, move silent, survival;
· Environment: hills or mountains
· Benefit: +1 to will saves
· Drawback: -2 to diplomacy and verbal bluff checks
· Religion: Crom & Celtic pantheon
· Language: Cimmerian
· Magical affinity: None

Hyborian – Common Hyborian (Aquilonia, Argos, Nemedia, Border Kingdom, Brythunia, Corinthia, Koth, Khauran, Ophir)
Hyborian culture is akin to European medieval culture
· Skills: any three
· Environment: choose one
· Benefit: None
· Drawback: None
· Religion: Mitra predominates, Wiccana in Brythunia; Bori in Gunderland
· Language: The language of whichever Hyborian Kingdom they live in. This will be either Bossonian, Nemedian, Aquilonian, Brythunian, Ophirean, Cornthian, Kothic, or Argossean.
· Magical affinity: bard, cleric, druid (Brythunian only), ranger, sorcerer, spellcaster, wizard
 

I've played through such a game very successfully, based on the recent re-vamp of White Plume Mountain. The ground rules were no classes or races from the core books.

I played a changeling warlock, alongside a half-giant psychic warrior, a catfolk ninja and a variant half-orc wu jen. We had a great time, and the unusual mix of classes and races made for a very refreshing gameplay experience.
 

ONLY if I can use the following:

Green Ronin's Advanced series, Thieves World, AE/AU and Iron Heroes.

I like to mix it up a lot. ;)
 

So far I haven't seen any love for the Psion, Psychic warrior, Lurk or Divine Mind. Psion makes a decent blaster if you are conservitive. Psychic warrior can definatly hold his own in a fight, especially if paired up with a decent secondary warrior...sticking with the psychic run I will suggest Soulknife (with the soulbow PrC if you need a decent archer). Lurk can do the job of a rogue, but in my opinion I would still rather have the rogue. And Divine Mind will offer a great buffer. Though the party would still be lacking a healer.
 


Unkabear said:
So far I haven't seen any love for the Psion, Psychic warrior, Lurk or Divine Mind. Psion makes a decent blaster if you are conservitive. Psychic warrior can definatly hold his own in a fight, especially if paired up with a decent secondary warrior...sticking with the psychic run I will suggest Soulknife (with the soulbow PrC if you need a decent archer). Lurk can do the job of a rogue, but in my opinion I would still rather have the rogue. And Divine Mind will offer a great buffer. Though the party would still be lacking a healer.

I occasionally develop a flight of fancy and wish to run an all psionic game. Something akin to this...

PH classes:
Barbarian
Fighter
Rogue
Monk (modified slightly)

Non-PH:
Scout (replaces ranger)

Psionic
Psion
Wilder
Psychic Warrior
Soulknife
Ardent
Lurk
Divine Mind

I'd make a few tweaks to make healing easier (beyond the Ardent's ability) and make sure psionic crafters could make the "big six" items, but otherwise I think the game could have a unique, fun twist to it...
 

I'd never disallow humans, and probably not fighters or rogues, but other than that I've considered something close to this. One potential list of allowed classes ran something like

Fighter
Rogue
Knight
Scout
Warblade
Swordsage
Crusader
Shugenja
Ninja
Duskblade
Warlock
 
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I'm trying to put things together for a psuedo-Victorian / kind of Shadow Hearts (the PS2 RPGs) - esque incompletely reduced-magic game.

classes would be something like this...

archivist (heroes of horror)
dread necromancer (heroes of horror)
fighter (PHB)
healer (mini's HB)
hexblade (complete warrior)
marshal (mini's HB)
paladin (PHB)
rogue (PHB)
scout (complete adventurer)
 


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