A Paid Trip to Spellhold [D&D 4e]

Taran-panther shoots a shower of spines at the cluster of enemies, impaling them, but also catching Cliff and Mithalor's spirit companion.
Thurinar jumps away from danger and let loose an arrow that hits the thief in his abdomen, unleashing a bright explosion of light, that blinds nearby foes.
Each thief tries to hit their matches, but both fail to connect.


[sblock=Initiatives, actions and status]
Link
*ST 5: 23 (-2 penalty to attack rolls.)
*Thurinar 22
*Taran 22 (-5)
*ST 6: 20 (-30, -2 penalty to attack rolls.)
*ST 4: 18 (-7)
*ST 3:15 (-31, Bloodied)
->Rudin 13 (-9. Ongoing 3 dmg, and slowed Until save)
->Cliff 9 (-1)
*ST 2:9 (-5)
*ST 7:9 (-32, bloodied -2 penalty to attack rolls.)
*ST 1:8 (-12)
*Izera 6
*Mithalor 4
*Spirit Companion
*Daven 1
*Issia 0

*: Acted
->:Next

Current Actions:
Taran:Attack: Hits Cliff so rerolling: Reroll: Roll Lookup Hits all for 5, but thanks to Mithalor's spirit, Cliff only recieves 1 hp dmg

Save:19 Saved

ST6: Poisoned Blade vs Izera's AC= miss!
St4: ?
ST3: Poisoned Blade vs Taran's AC= Miss!
[/sblock]

Cliff and Rudin are up! Need a save from Rudin. The map didn't change save from Thurinar move
 

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Cliff turns toward ST1. "Feels the pain you've done in your life!" Using the adversity to his advantage, he give a solid and painful blow to the Shadow thief. "Surrender both of you or pay for your crimes."

[SBLOCK=OOC]Minor: Ardent Vow on ST1
Standard: Valiant Strike vs ST1 (1d20+9=23, 1d8+13=18) That should hit, for a nice amount of damage here.
Minor: Divine Challenge ST2

Both ST1 and ST2 are under my Divine Sanction (Marked and takes 4 damages if they do an attack that doesn't include me). ST1, under my Ardent Vow, will be under my divine sanction every turn I hit him with any attack.

Question: Is ST6 bloodied?[/SBLOCK]
 

OOC: Cliff has 2 temp hp from Mithalor's attack last round, so he should still have 1 of those and no real damage.

EDIT: That's what I get from doing this from memory. Cliff got 2 temp hp, not 4.
 
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Mithalor stands his ground, exhorting his ghostly friend to defend Mithalor's newfound friends!

Seeing Rudin injured, Mithalor cants in some forgotten tongue, hoping that his words will heal.

[sblock=actions]
- Standard Action: Uses Defending Strike against ST 3: 1d20+4=17 vs. Reflex. On hit, 1d8+4=5 damage and, until the end of Mithalor's next turn, he and allies adjacent to the spirit companion gain a +1 power bonus to AC (that would then be +1 to all defenses).
- Move Action: Move 2 (L14 -> N14).
- Minor Action: Use Healing Wave on Rudin (may spend a healing surge). Cliff can regain 1d6=5 hit points, since he's the only one adjacent to the spirit companion, but I don't think he's injured.
[/sblock]
 
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[sblock=Saving throw]Failed... Epically;) [1,5] = (6)[/sblock]

Rudin stumbles slightly as the poison courses through his body. Regaining his balance he swings his axe about his head yelling with a primal fury as he swings the axe down and across, spinning in a full circle as he does.

[sblock=Actions]Hopefully a better roll...
Great cleave attack - [1,6] = (7)
Great cleave damage - [11,7] = (18)
[/sblock]

His blow is powerful, fueled by his anger, and nearly decapitates Issia and then narrowly misses disembowling Izera but completely misses both Shadow Thieves.
 

Rudin attacks with his mighty axe, although it's not clear whether he wants to kill the shadow thieves, or destroy their hideout, since the axe bashes with the wooden wall, tearing a section down. The only thing that the thieves receive is some of the furious dwarf's saliva, as he yells at them in frustration.
Unlike the barbarian, the shifter paladin swings his sword with demolishing effectiveness. The deep wound on the thief's chest begins to bleed profusely.
The men that surround Cliff attempt to evicerate him before he does that with them. The first sends a distracting blow that goes wide, while the other sneaks from behind, reading his blade. In the precise moment that the thief was going to plunge his blade deep into Cliff, the cunning Daven shouts the shifter, who reacts immediately to get out of the sword's way.
The reckless dwarf seemed like a good game for the bandit at the door on the other side of the room, so he slices through the barbarain's hide armor, and the blade cuts the dwarf's flesh beneath.

[sblock=OOC]
ST6 is not bloodied, he is a bit stronger, as you might noticed.
No updated map is needed.[/sblock]
[sblock=Initiatives, actions and status]
Link
*ST 5: 23 (-2 penalty to attack rolls.)
*Thurinar 22
*Taran 22 (-5)
*ST 6: 20 (-30, -2 penalty to attack rolls.)
*ST 4: 18 (-7)
*ST 3:15 (-31, Bloodied)
*Rudin 13 (-21. Ongoing 3 dmg, and slowed Until save)
*Cliff 9 (+3)
*ST 2:9 (-5)
*ST 7:9 (-32, bloodied -2 penalty to attack rolls.)
*ST 1:8 (-30, bloodied)
->Izera 6
->Mithalor 4
->Spirit Companion
->Daven 1
->Issia 0

*: Acted
->:Next

Current Actions:
ST2: Pblade vs Cliff: Miss due to his big big big AC
ST7: Pblade vs Rudin: Hit, not poisoned
ST1: Pblade Vs Clif: Miss, thanks to Daven

[/sblock]
 


Seeing Rudin's obvious pain, Daven gives the dwarf an encouraging refrain. We've just about got them! Just stay strong and you'll see them pay for their crimes.

Turning his attention to the other side of the room, the bard stepped past Taran and engaged one of the thieves surrounding Cliff. He deftly drives his rapier home, and a small burst of arcane power surrounds the thief. Make him dance to our tune, he says with a grin, and feel your own beat resonate more firmly.

[sblock=ooc] Minor: Majestic Word on Rudin, HS+4 and he can slide 1 if he wants.
Move: move to J11.
Standard: War Song Strike vs. S2, with flanking, Roll Lookup hits AC 23 for 10 damage. Any ally who hits the target before my next turn gains 2 temp. hp.
Virtue of Cunning: Slide Cliff out of the flank if S2 misses, or anyone else who gets flanked. Otherwise, just look to rescue anyone with ranged ability.[/sblock]
 

Izera, Female Githzerai Avenger

Izera

Izera took a stab at the slaver before her, the large blade sliding far too easily into the narrow space of the doorway. The blade struck true, and the githzerai woman seemed not surprised in the least.

[sblock]Move action: None. Standard action: Overwhelming Strike, +7 vs. AC [1d20+7=24, 1d20+7=9], Damage is 1d12+6 [ 1d12+6=15], not moving anyone at the moment. Minor action: if S6 drops, Izera will Oath of Enmity S5[/sblock]
 

Issa snarls in agitation, letting the fire of her Dragon's Blood boil forth, leaning forward for a different kind of blast, directly into the face of the thief before her, though the gout of flames encompassed a larger area than just that man.

[sblock=Actions]
Using Burning Spray, starting the blast on S7, hopefully encompassing S7, S6 and S5. I can't quite tell, as the vertical lines on the grid seem to have vanished for most of the map. Doing attack rolls for all three, hopefully one isn't wasted, ;)

Order is S7, S6, then S5 for attack rolls, then damage.
1d20+4=24, 1d20+4=24, 1d20+4=13, 1d8+8=13 Better luck this time. 24 versus their reflex for S6&7.[/sblock]
 

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