A Paid Trip to Spellhold [D&D 4e]

Cliff aims, and then, unleashes a powerful blow, however the sneaky dwarf catches a hanging rope with his free hand, and swoops through the air, away from harm's way. He spins around the main mast, and lands behind the shifter, landing a low cut through the paladin's defenses, pushing him away. "Derrs yer payment!" he exclaims.

Chizz takes a successful swing at the moving dwarf, and his blades taste dwarven blood again. Salasahn parries the rest of his blows, however.

Lochlan loads the ballista, and shoots an arrow that sinks in the dwarf's shoulder. His eyes goes wild for a moment, but there are no enemies around, so he stands dubious, enough for Asterion to ram him with his hammer.

Sandy [NPCing] operates the ballista and shots it. The bolts flies across the ship, and sinks on a pirate's torso.

Taran turns the pirate in a collection of flesh pieces after morphing into a dread beast.

The slaves swarm around the dwarf, in a vengeance frenzy. They attack twice, but only two blows make it through the defenses of the powerful pirate.

Salashan shifts into the vacated space left by Cliff and skewers him again. The pain sends him aback once more.

The fat bald man confident in his previous luck, strikes Chizz on the right arm again, but is greeted by a counterstrike from the brutal half orc, that takes his breath away, and almost his life as well.
The two pirates engaging the slaves finish one off, with the help of the remaining archer.
The other two pirates that came from the stairs take their chances against Cliff. One misses widely, and the other, not for much.

Two more pirates and two more slaves run from below.

Kumar’s door trembles with another blow from the captain.


[sblock= Battle]
Door will remain locked until round 3 if the slaves continue there and not attack. Any PC attempting to keep the door shut will start an Endurance skill challenge, to further delay the apparition of Kumar on the battlefield. It might be worth trying.
Also, please move your tokens yourselves on the map.

Conditions:
Cliff: 20/39 Marked by Salashan
Chizz: -3
Asterion
Lochlan
Sandy
Taran
Slave 1: 15/25
Pirate 3: 7/25 bloodied

Salashan de Dwarf: -86, Bloodied, Divine sanction by Cliff

Unlocked Enemies Info:
Pirates: HP:25 AC: 17
Attk: +6 for 1d6+2
Dwarf: AC 24
Attk: +15 for 1d10+9
The map is here, use it, move your tokens around, etc. Battle over the Ship MAP
Salashan Rolls posted on IC descriptions. He takes a total of 30 points out of Cliff, using an immediat interrupt to teleport up to 3 squares and make a basic melee vs the attacker, avoiding the attack. It had additional benefits since he ended with no pirate adjacent to him, saving from the worse of possessing spirits.
Pirates Roll Lookup
Slaves: Roll Lookup

[sblock= Important Battle Information, please read]
Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform.

2 more armed slaves will appear each round from the stairs until number 20 slave has appeared.

2 more pirates will appear each round from the stairs until number 12 pirate has appeared.

The big square In the middle is the main post.

Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares.

Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers.

Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.)

I8 is the entrance to the captain’s cabin. It’s currently closed.

To disable the ballista permantly would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 4d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs.

The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again.
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Chizz spars with the dwarf, buying time while nervously listening to the shaking of Kumar's cabin door.

(Hoping someone else will post and take out the dwarf, so I can ready vs Captain who should be coming through any time now).
 

[SBLOCK=OOC]Status tells Cliff is at 20/30. It should be 20/39... I'm not yet bloodied, so I am still under Astral Splendor.

DistractingFlare: Some healing please.[/SBLOCK]

Cliff shouts "By Illmather, face me all or you'll feels his wrath!" He then swipe his sword around him, hitting almost everyone who feels the coldness of his blade. Cliff then move toward the dwarf and slam him solidly, his sword easily guided by his god face at the adversity he is meeting.

[SBLOCK=OOC]Minor: Call of Challenge (P1, P2, P3, P9, P10, P11 and P12 under my divine sanction UEoNT)

Standard:Winter's Edge vs AC on P2, P3, P9, P10, P11 (1d20+7=19, 1d20+7=17, 1d20+7=26, 1d20+7=16, 1d20+7=22, 1d8+5=10) Hit everyone except P10. Anyone hit takes 10 cold damages AND is immobilized UEoNT

Move: Shift to K9

Action Point: Valiant Strike vs AC on Dwarf (1d20+15=35, 1d8+5=10) Critical for 13 damage and an extra Acid Damage (1d6=3) for 16.[/SBLOCK]
 

Asterion snorts, and a wisp of black smoke drains from his nostrils. He looks over to the slightly wounded Cliff. Asterion raises his hand in Cliff's direction, and a circular symbol appears on Cliff's flesh. The symbol seems to pull the edges of Cliff's injury together, forming a seal over it.

Asterion, seeing his new friend in better shape, turns to the dwarf and another nearby pirate. The smoke from Asterion's nose comes more fully and more thickly. He opens his mouth, and a pillar of black, ashy fire erupts from his throat. The fire seems not to harm the dwarf, but it manages to burn the enemy pirate. Some of the ash lands on Cliff and Chizz, but instead of burning them, it mends their wounds slightly.

Finally, Asterion prepares for the dwarf's next attack. If the dwarf moves to attack either Chizz or Cliff, he may be met with a blinding reprisal.

[sblock=Actions]Minor: Sustain Rune of Undeniable Dawn

Move -> Minor: Rune of Mending
Cliff may spend a healing surge.

Standard: Flames of Purity (close blast 3)
23 vs. Dwarf AC, 20 vs. P3 AC
15 fire damage to the ones that were hit.
Chizz and Cliff each regain 3 HP
Attack rolls: Roll Lookup
Damage roll: Roll Lookup

Free Action: Switch to Rune of Protection

Various effects around me:
Undeniable dawn: Allies within 3 squares of me have a +2 to defenses
Rune of Protection: All allies adjacent to me gain resist 2 to damage.

Note to VV: If the dwarf attacks Chizz or Cliff within 5 squares of me, I'd like to use an Immediate Interrupt against him. The below sblock is the information on my attack.
[sblock=Word of the Blinding Shield]Immediate Interrupt - Close burst 5
Trigger: An enemy makes an attack roll against your ally
Target: the triggering enemy in burst
Attack: Strength vs. Fortitude
Hit: The target is blinded until the end of its turn.
Effect: The ALLY gains temporary hit points equal to 4.

If I use this attack this round, please use the following attack roll.
Roll Lookup
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[sblock=Note to my allies]I'll be able to buff adjacent people better than people farther away. Just call out to me if you want some healing. I can let you spend a healing surge as a minor action.[/sblock]

[sblock=Asterion Quick Reference]
HP: 40/40 Surges: 12/12
AC: 21 Fort: 16 Ref: 13 Will: 15
[sblock=Powers]
Ferocity
Word of Shielding
Word of Diminishment


Goring Charge
Rune of Mending (1/2)
Flames of Purity
Word of the Blinding Shield
Immunizing Armor (Item)


Rune of the Unreliable Dawn
Shield of Sacrifice
Quick Weapon (Item)
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OOC: I knew placing you around a bunch of pirates was not a good plan. Status fixed btw.
Oh and I think you'll have to dance with the dwarf a little more till he falls. Someone could try to help those slaves to handle the door.

Also please note that tokens without color are dead. P1,2,4 and 8, and slave 1 are dead

Note info added for Kumar's door thing.
 
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OOC: He is now, but your attack took place before he moved to his current square. When you attacked him he was in K8, after moving there with his immediate interrupt. In his turn he shifter to K9 where he is now. When you targeted him he was on K10, where Cliff is now standing.
 


Lochlan, HP 32/32, AC 16, F/R/W 14/14/17

Move: Wind the ballista

Standard: Biting Swarm against D at K9
Attack: (1d20+13=25)
Damage: (1d4+7=11)

Salashan takes a -2 penalty to attack rolls until the start of my next turn.

"Keep him pinned, we've almost got him! Cliff, hold the stairs if you can, keep them on the main deck!"
 

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