OOC: Somehow enworld swallowed half my post.... I'll try to retype it...
Cliff charges the dwarf surrounded in a divine aura, and delivers a potent blow.
Chizz advances as well, and places a good cut under the dwarf's defenses. The slaves he commanded hold the door shut, but the captain is apparently awake, as he pummels the door from the other side.
Lochlan winds the ballista towards the deck. After that he unleashes spirits that cut the flesh out of the pirates' bodies. However, the dwarf moves out of harm's way.
Asterion stomps thorugh the battlefield and creates a crackling blast of divine energy over the dwarf that washes away the two pirates standing next to him. Their corpses twitch helplessly.
Sandy fools the pirate next to him, scoring a hit, and making the pirate think Lochlan hit him.
Taran furthers harms the pirate throwing some enchanted seeds over him, creating a fiery zone around the helpless lad.
Salashan in turn grunts and draws a wicked looking broadsword that he uses against Cliff. However the shifter aura prevents him from scoring. He barks order to the pirates in frustration.
“Kill’em ALL! Ah knew that mage would betray us!”
The pirates try to comply, one of them, a fat a bald man, strikes Chizz on the right arm with his rapier.
The one next to the ballista, a mere boy of not more than 17 years, tries to slick Taran’s throat with a dagger, but the burning seeds, Lochlan’s spirits swirling around and the false mark from Sandy are enough to spoil his aim.
Two of the pirates charge against the slaves, but just one, a half orc with an eye patch strikes true with a brutal slash.
The pirates from the upper deck use their short bows on a poor slave, who is pelted with arrows.
Two more pirates and two more slaves run from below.
Kumar’s door trembles with another blow from the captain.
[sblock= Battle]
Door will remain locked until round 3 if the slaves continue there and not attack.
Also: Sandy’s attack should be +5 not +4, and yes, when critic, use full dmg instead of the roll
Taran’s attack dmg is +5 not +1.
All: Could you list your defenses and HP in your next post?
Also, please move your tokens yourselves on the map. I placed Asterion next to cliff, since both have chosen the same location on their move actions.
Lochlan can use inevitable attack, but he must target a pirate and I thought it was a waste of an action point for just a ranged basic. But it’s up to you.
Conditions:
Cliff: Marked by Salashan
Chizz: -3
Asterion
Lochlan
Sandy
Taran
Slave 2: 14/25
Pirate 4: 2/25 Marked by Lochlan
Salashan de Dwarf: -47 Divine sanction by Cliff
Unlocked Enemies Info:
Pirates: HP:25 AC: 17
Attk: +6 for 1d6+2
Dwarf: AC 24
Attk: +15 for 1d10+9
The map is here, use it, move your tokens around, etc.
Battle over the Ship MAP
Salashan
Roll Lookup
Pirates
Roll Lookup
[sblock= Important Battle Information, please read]
Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform.
2 more armed slaves will appear each round from the stairs until number 20 slave has appeared.
2 more pirates will appear each round from the stairs until number 12 pirate has appeared.
The big square In the middle is the main post.
Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares.
Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers.
Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.)
I8 is the entrance to the captain’s cabin. It’s currently closed.
To disable the ballista permantly would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 2d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs.
The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again.
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