A Paid Trip to Spellhold [D&D 4e]

<<Not sure how Kaedyn was going to reach that far with only a speed of 5.>>

Kaedyn draws his sword back out and says,“Stand aside then and I will try to make a difference." He moves quickly from his position in the bow heading aft to join in the fight against the captain and his runt dwarf.

[sblock=Actions]Minor Action: Draw Longsword
2 Move Actions: Double move to M-5, updated grid.[/sblock]__________________________

Harwick-1.png
Kaedyn Thorngood Char Sheet
 

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Seeing Kumar burst from his cabin instilled Asterion with a nigh-unshakable shock. His mind was filled with visions of the captain's hateful, evil lifestyle, dominated by Kumar's mocking visage. In the vision, though, a large, radiant rune wrote itself across the buccaneer's face, and the darkness was banished.

Asterion snaps from his dream.

"Onward, my friends!"

In the throes of battle, Asterion looks around to see his fellow crewman Kaedyn switching sides. The minotaur knows this pirate is a pragmatist, and that as long as the tide is with him, Kaedyn could be a tenuous ally.

The dwarf's insults turn Asterion back toward him. First, the bull raises his hammer into the air, and with a bellow, he calls down a ray of light to rejuvenate Cliff's spirit.

Then, using his momentum from the healing gesture, he swings his hammer down hard upon the dwarf's shoulder, imposing a debilitating rune upon his nemesis.

[sblock=Actions]Minor: Rune of Mending on Cliff.
Effect: Cliff may spend a healing surge.

Standard: Word of Diminishment vs. Dwarf
(Attack roll should hit with combat advantage: 23+2=25) Roll Lookup

Damage: 8
Roll Lookup

Effect: Dwarf takes a -4 penalty to damage rolls.

Free: Switch to Rune of Protection[/sblock]

[sblock=Asterion Quick Reference]
HP: 40/40 Surges: 12/12
AC: 21 Fort: 16 Ref: 13 Will: 15
[sblock=Powers]
Ferocity
Word of Shielding
Word of Diminishment


Goring Charge
Rune of Mending (0/2)
Flames of Purity
Word of the Blinding Shield
Immunizing Armor (Item)


Rune of the Unreliable Dawn
Shield of Sacrifice
Quick Weapon (Item)
[/sblock][/sblock]
 


Round 5


Cliff delivers a demolishing hit, aided by his patron Ilmater. The dwarf actually screams of pain when the blade buries deep in his abdomen.

Chiz is a whirlwind of blades. His first attempts are parried by Kumar, but his second blow is accurate and punctuates the half orc deep in his side.

Asterion swings his hammer up and down over the dwarf hitting the bugger in the head.

Lochlan winds the ballista and fails to accurately hit the dwarf with his enchanted arrows.

Sandy winds the ballista and hits the captain from the high deck, making the halforc's attention focuses on him.

Taran backpedals and spreads his fiery seeds over Kumar who fails to avoid the druid's attack. The fire Spreads around the captain.

The slaves use this time to grab the pirate's bows and grab some arrows. They plan on pelting Kumar and Salashan with them.

Kaedyn runs towards the fray, weapon in hand, determination in mind.

Sandy's strategy worked against him. Kumar grunted and crouched, jumping high above and landing behind the halfling. The captain grabbed him from the neck, raised him from the ground, and like if tossing away an empty bottle of Ron, he threw him off board. The halfling's screams of fear are soon swallowed by the sound of the raging waves that hit the sides of the ship.

The dwarf is almost dead, but he still stands and fights, with the stubbornness that characterizes his race. He cleaves Cliff the same way he cleaved him.

The slave next to the ballista sees his chance and finish firing the ballista at Kumar! Due to the pirate's proximity, the bolt fails to penetrate him but it surely hurt!

[sblock= Battle]
Please move your tokens yourselves on the map.

Conditions:
Cliff: 12/39 Marked by Salashan
Chizz: 10/34, Bloodied (17+9-16)
Asterion: 40/40
Lochlan: 32/32
Sandy: --/-- Dead
Taran: 24/41
Kaedyn: 45/45
Slave 4: 8/25
Slave 7: 8/25

Salashan de Dwarf: -151, Bloodied, Divine sanction by Cliff
Kumar: -94.

Unlocked Enemies Info:
Pirates: HP:25 AC: 17
Attk: +6 for 1d6+2
Dwarf: AC 24 Fort 25
Attk: +15 for 1d10+9
Kumar:
Attk: +18 for 2d6+10

The map is here, use it, move your tokens around, etc. Battle over the Ship MAP
If it gives you an error, try reloading.

Kumar Uses Pirate movement and places behind Sandy. He kills him by throwing him off board in a cinematographic way. No dices were harmed in the making of that IC paragraph.


[sblock= Important Battle Information, please read]
Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform.

2 more armed slaves will appear each round from the stairs until number 20 slave has appeared.

2 more pirates will appear each round from the stairs until number 12 pirate has appeared.

The big square In the middle is the main post.

Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares.

Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers.

Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.)

I8 is the entrance to the captain’s cabin. It’s currently closed.

To disable the ballista permanently would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 4d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs.

The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again.
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[/sblock]
 

Taran quickly reacts and takes a step back, "Asterion, please switch to a more aggresive rune!"
OCC :He will wait until his partner answers and the he will use Cull the herd (17 vs will, for 13 damage) plus he pulls him to the lower deck if successfull (fall damage I guess)

"Come here my little deer"

OCC:
If he is successfull with his previous attack Taran will spend an action point and use Predators Flurry:
Will vs Ref
26 vs Ref, 11 damage vs Kumar, the shifts 3 to hit the dwarf
10 vs Ref, 7 damage vs the Dwarf

plus kumar is dazed till the end my next turn if succesfull
 
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"Kumar, come back here! It's me you want! I'll take back what you took from me years ago." shouts Cliff. He then swings his sword and a mass of acid fly though the air but hit the wooden safeguard which start to melt.

[SBLOCK=OOC]Start: Regen 2 (14/39)
Minor: Divine Challenge Kumar
Standard: Acid Sword vs AC on Kumar (1d20+9=14, 1d8+7=10) Probably a miss :(

If Kumar attack someone else then Cliff, he takes 9 radiant damage. Also, he his marked (-2 to att someone else)[/SBLOCK]
 

Chizz takes a moment to collect himself; his head is ringing from that last hit. He decides to switch to his bow for the rest of the fight; there is a healer on his side but there are others who also need the healing, and they may not have the luxury of switching to safer ranged fighting.

FREE: half-orc resilience (gain 5 thp when first bloodied)
STANDARD: second wind (+8 hp, +2 defenses until end of next turn)
FREE: paired katars magically become one single blade
FREE: sheathe katar (fast hands power)
MINOR: equip longbow
MOVE: up the steps to H12, where he can shoot at either Kumar or the dwarf next round.

[sblock='ministats']
Chizz
hp 18/34, not bloodied - barely. 5 temp hp.
ac 18
fort 17, ref 17, wil 13
+2 defenses while within 3 squares of Asterion; +1 attack vs foes that are adjacent to Asterion. +2 defenses this turn for second wind.

passive perception 18, insight 13
action point used
second wind used
duelist's prowess daily used - stance active but not usable this round; no light blade in hand
off hand strike encounter used
nasty backswing encounter used
tumble encounter available
vicious assault encounter used
[/sblock]
 
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Kaedyn maneuvers around the main mast and through the slaves to reach the runt dwarf, Salashan. Hoping to provide a covering distraction for the wounded divine warrior. He swings his longsword trying to make the dwarf a head shorter and challenges,“Sally you miserable little puke, you deserve the crap coming your way!" Inwardly Kaedyn chastises himself, Cor! Should have concentrated on my attack instead of shooting my mouth off! Then maybe I wouldn't have missed!
[sblock=Actions]Move Action: move to K-10, updated grid.
Standard Action: Encounter Power at Salashan Covering Attack (1d20+10=18, 2d8+7=20)
Marking the Dwarf with Combat Challenge.
<<
Was allowing Cliff to shift 2 squares if he wanted, but I think that only applies if Kaedyn hit. If you miss with an Encounter Power is it still expended, or is it used for the Encounter hit or miss?>>[/sblock]__________________________

Harwick-1.png
Kaedyn Thorngood Char Sheet
 

[SBLOCK=OOC]Any power is expended during a combat once it is use, except two exception:

1) At-Will power, as it is stated, can be use at will, so they are never expended.

2) Power with the reliable keyword (Generally, they are dailies) are not expended on a Miss.

Encounter powers will come back after a short rest (around 5 minutes of rest, happen easily between encounter).

Daily powers come back after an extended rest (6 hours of sleep, which can be split by watch turn)[/SBLOCK]
 

Hearing Taran's urgings, Asterion nods. He raises his massive hammer, full of righteous anger, and lets out a frightening shout.

"Fall now, you wretch! Weep, for your cries shall be drowned by the sea!"

[sblock=Actions]Standard: Word of Diminishment - 28 vs. AC (with flanking)
For 11 damage against the dwarf.
Roll Lookup
Roll Lookup

Free: Switch to Rune of Destruction - until the end of my next turn, the target is vulnerable 2 to all damage, and allies gain a +1 bonus to attack rolls against him.

If my attack didn't kill him, I'll use my Quick Weapon.
Quick Maul...
Miss.
Roll Lookup[/sblock]

[sblock=Asterion Quick Reference]
HP: 40/40 Surges: 12/12
AC: 21 Fort: 16 Ref: 13 Will: 15
[sblock=Powers]
Ferocity
Word of Shielding
Word of Diminishment


Goring Charge
Rune of Mending (0/2)
Flames of Purity
Word of the Blinding Shield
Immunizing Armor (Item)


Rune of the Unreliable Dawn
Shield of Sacrifice
Quick Weapon (Item)
[/sblock][/sblock]
 

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