A Paid Trip to Spellhold [D&D 4e]

Elves. Bamfing pointy eared freaks. Let's see if he can do that with a mouthful of water.
Chizz runs toward the archer and tries again to push him over the side, but the elf is a skilled hand to hand combatant and the force of Chizz's charge is wasted. He stays in the elf's face, menacing him with his daggers, and calls out to some of the freed slaves.
You there! Kaj! Pril! Come help feed the sharks. He smiles, pleased that he remembered the freed rowers' names.

MOVE: to R10
STANDARD: charge to R12, bull rush attack fails (11 vs fort)
MINOR: hunter's quarry on archer
FREE: call to slaves on the foredeck for some help (hoping for flanking next turn, since this archer won't be pushed)
Slaves also charge and bull rush to Q12 and S12 - you will have to roll for them.

OPPORTUNITY: +9 vs AC for 1d6 + 5. No sneak attack or quarry damage.
IMMEDIATE REACTION: +9 vs reflex for 1d6 + 5, if anyone within reach attacks Chizz. Add 2d6+4 if I have combat advantage against the target.


[sblock='ministats']
Chizz
surges: 7/8. hp 18/34, +8 for Asterion's healing this turn = 26. 5 temp hp.
ac 18
fort 17, ref 17, wil 13
+2 defenses while within 3 squares of Asterion; +1 attack vs foes that are adjacent to Asterion. +2 defenses this turn for second wind.

passive perception 18, insight 13
action point used
second wind used
duelist's prowess daily used - stance active but not usable this round; no light blade in hand
off hand strike encounter used
nasty backswing encounter used
tumble encounter available
vicious assault encounter used
[/sblock]
 

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With satisfaction Kaedyn steps on the dwarf's dead body and attacks Kumar. Apparently he slips in the blood as he tries to slash down at the captain with his longsword and misses, "Crap! But you will get yours in the end anyway!"

He yells to the slaves, “The runt's dead! Now get this blighter!"

[sblock=Actions]Free Action: Giving orders to the slaves
Move Action: move to J-9, updated grid.
Standard Action: At-will Power at Salashan Resolute Shield Attack (1d20+12=17, 1d8+7=13)
Marking Kumar with Combat Challenge.
If I am forgetting bonuses, some one please tell me and I can fix. Already added +2 for Combat Advantage.[/sblock]__________________________

Harwick-1.png
Kaedyn Thorngood Char Sheet
 


"Don't stay pacted like that, scatter up! Or help the man overboard." tells Cliff to the slaves around him as he takes his breath before moving into the fight again.

[SBLOCK=OOC]Start:Regen 2 => 3/39
Standard: Second wind => 12/39
Move: Move to J7[/SBLOCK]
 
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Asterion, staggered from the blow Kumar dealt him, roars in pain. Seeing the lecherous Salashan slain, his stomach shudders.

"This is it," he thinks. "We must finish this."

Asterion lifts his maul above his head, trying to crush Kumar's spirit as well as his bones.

[sblock=Actions]
Standard - Asterion attacks Kumar with Word of Diminishment (29 vs AC, including flanking)
Roll Lookup

If hit:
Roll Lookup
Effect (only if hit): Kumar becomes vulnerable 2 to all damage.
Effect (regardless): All allies gain a +1 to attack rolls against Kumar.[/sblock]

[sblock=Asterion Quick Reference]
HP: 21/40 Surges: 11/12
AC: 21 Fort: 16 Ref: 13 Will: 15
[sblock=Powers]
Ferocity
Word of Shielding
Word of Diminishment


Goring Charge
Rune of Mending (0/2)
Flames of Purity
Word of the Blinding Shield

Immunizing Armor (Item)


Rune of the Unreliable Dawn
Shield of Sacrifice
Quick Weapon (Item)
[/sblock]
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Taran moves so he flanks Kumar and regains his breath and forces.

OCC: Uses Second wind and spends a healing surge (10 hp) +2 to all defenses
 

Round 8

The battle rages through all the ship. The chaos among the slaves is managed by the heroes who direct them.

Lochlan puts an arrow in the elf’s left tight, hindering his movement. The eyes of the elf look for him, assassin revenge on his gaze.

Chizz charges against the elf, but the creature once again dodges the half orc. The slaves rally to Chizz’s shout and charge the elf as well. Both men approach from each side of Chizz, surprising the elf. The fragile archer is pushed overboard into the dark and cold waters. His screams are quickly deafened by the roaring waves.

Cliff collects himself from the floor, ordering the slaves around him to scatter. They obey as the paladin moves to flank Kumar. Taran also moves back and feeds from the spirits of nature to recover his lost strength.

Kaedyn misses yet again, but manages to draw Kumar’s attention away from Asterion, who hover his maul in the air, crushing Kumar. Despair takes over the old pirate, as he finds himself alone surrounded by foes. In a desperate move, he tries to get into his cabin, but is cut off by Kaedyn’s rapid swing of the sword.
Rage taking over, Kumar reaches out to grab Kaedyn. “Treacherous rat! Get out o’ my sight!” he spits in the warrior face before throwing him away.

The slaves shoot Kumar, only two of them succeeding.


[sblock= Battle]
Please move your tokens yourselves on the map.

Conditions:
Cliff: 12/39
Chizz: 18/34, (5 temp hp)
Asterion: 21/40
Lochlan: 22/32
Sandy: --/-- Dead
Taran: 19/41, slowed (save ends)
Kaedyn: 27/45, prone

Kumar: -168 [ -9 from Asterion, -14 from Kaedyn, +5 from regeneration -8 from slaves]. Regeneration 5, vulnerable 2
--------
Salashan de Dwarf: Dead
Derkim: -18 [ from Lochlan]. Falls into the waters and disappears.

Actions:
Kumar save vs ongoing damage, then use Pirate move to shift inside the cabin but Kaedyn cuts it off with the AoO. He then uses Grab and throw on him, hitting and pushing him 4 away.
Derkin is pushed offboard, and disappears.
Unlocked Enemies Info:
Pirates: HP:25 AC: 17
Attk: +6 for 1d6+2
Dwarf: AC 24 Fort 25
Attk: +15 for 1d10+9
Kumar:
Base Attk: +18 for 2d6+10 and pushes 1
Grab and throw: Stdr Melee, 1 target. +12 vs ref, if hit, push 4, drop prone and take 2d6 dmg + 1d6 if hits a solid object before the push is done.
Pirate move: Shift 5 while on the ship
Booze: Move, Heal 25 hp and gain regeneration 5 for 3 rounds.


The map is here, use it, move your tokens around, etc. Battle over the Ship MAP
If it gives you an error, try reloading.
[sblock= Important Battle Information, please read]
Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform.

2 more armed slaves will appear each round from the stairs until number 20 slave has appeared.

2 more pirates will appear each round from the stairs until number 12 pirate has appeared.

The big square In the middle is the main post.

Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares.

Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers.

Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.)

I8 is the entrance to the captain’s cabin. It’s currently closed.

To disable the ballista permanently would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 4d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs.

The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again.
[/sblock]
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Pull that ladder up! Keep that bilge rat from getting back up here.
Chizz runs toward the fight in the stern, clipping his knife to his battle harness as he moves. Once in range, he pulls out his bow again and looses two arrows at Kumar, grazing him with one of them.
Lachlan! Mind your ladder, that elf may come up behind you!



FREE: instruct slaves to pull up the ladder, or if that can't be done then to shake it, throw debris, or otherwise stop the archer from getting back up.
MOVE: to L11
FREE: sheathe Katar (fast hands skill power)
MINOR: get out longbow yet again. I may have to invest in a battle harness so I can get two free sheathe/draw actions per round!
STANDARD: twin shot vs Kumar 27 hits for 5 damage, 15 misses - damage includes vulnerable 2.


[sblock='ministats']
Chizz
surges: 7/8. hp 18/34, +8 for Asterion's healing this turn = 26. 5 temp hp.
ac 18
fort 17, ref 17, wil 13
+2 defenses while within 3 squares of Asterion; +1 attack vs foes that are adjacent to Asterion. +2 defenses this turn for second wind.

passive perception 18, insight 13
action point used
second wind used
duelist's prowess daily used - stance active but not usable this round; no light blade in hand
off hand strike encounter used
nasty backswing encounter used
tumble encounter available
vicious assault encounter used
[/sblock]
 

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