Taran and Cliff are battered by the winds and the bucking ship, and thrown off board, over Chizz's safety line! Even the help of their comrades couldn't prevent the grim event. They both hit the salty water, and feel the cold bite of the sea. Luckily, the bright colors of the rags Chizz set up, helps his comrades to spot them from the ship.
Asterion is warned with enough time, and firmly grips his rope. However, he and Kaedyn are thrown against the contention line at the edge of the ship.
Chizz and Lochlan remain well secured and sure footed in the storm.
If Taran and Cliff are to survive, they'll have to swim back to the ship, which might prove tricky. However, their partners overboard can assist them. Somehow...
Asterion and Kaedyn are entangled in the mess of rope and will need to get themselves free before being able to help their friends.
[sblock=The storm]
Cliff and Taran must make swimming checks to get to the ship. They can be aided by Chizz and Lochlan. Also, a successful Nature check or Insight check will reduce the DC. Each round in the waters reduces 1 healing surge. If your healing surges run out, you run out, and start loosing Constitution points, 2 per round. You imagine what happens if you run out of those.
Kaedyn and Asterion (having failed one check) are entangled by the ropes, they need to take a full round action to break free. A successful thievery check can get you out of the mess quicker. They can also be aided by Chizz or Lochlan. If they are aided and succeed, they can help Cliff and Taran, however, the ones that aided them take a -2 in the aid check to Cliff and Taran, whether or not they succeed at aiding Asterion or Kaedyn.
Any questions? Creative solutions are encouraged, so squish those grey cells!
[/sblock]