Maxperson
Morkus from Orkus
I would consider that to be an evil act. It's murder.So it's about-how- the poison is used.
I guess using fireball to ignite a person's house while they sleep is similar?
I would consider that to be an evil act. It's murder.So it's about-how- the poison is used.
I guess using fireball to ignite a person's house while they sleep is similar?
Just about it. Fireballing a house while the people are sleeping and waiting for them to die of burning is not a good thing to do.
Pitching a fireball into enemies is akin to throwing a grenade into your enemies.
Yep. No complain on that. I am with you 100% on that one. The Geneva convention is not so keen on that however. But who am I to judge?Pitching poison gas into your enemies is also akin to tossing a grenade. Poison is just another way to kill your enemy.
In 1e you're quite right, Skeletons and Zombies are neutral; largely because they simply don't have enough brain power to gain an alignment. That said, in 1e higher level casters can get things going that are signficiantly higher on the food chain than Zombies - I'm not sure if it was 3e or 4e that started the idea of limiting it to Zombies at most.
In my game (modified 1e) I still have Animate Dead flagged as an Evil spell, however, because a) the creation of undead is an Evil act overall (just like poison use) and b) because higher-level casters can get things like Ghouls, Wights, and other delights going with the spell and all of those are Evil as ****.
... anytime I've ever met it the animation of a corpse means that spirit can thenceforth never be revived to normal life, and in some cases it also means the spirit is still somewhat tied to the undead corpse if it's brought up as a Wight or a Wraith or similar.
And there's the whole desecration-of-a-corpse thing, which admittedly matters far more in some cultures than in others.
Yes due to 1 and 2 above, along with the question of what the undead do after their creator loses control of them (which is almost inevitable at some point unless the creator is also either immortal or undead).
The person attacking you with a spell, you see (usually).
The person attacking you with a weapon, you see (unless a sneak attack and you don't survive).
The person putting a fast acting poison and attacks you with a weapon you see (unless a sneak attack and you don't survive). (even I see nothing wrong in there, well... I do but I can understand. At least it does not inflict undue pain for any extended period of time.)
But here is the evil part of poison that has been there in fantasy, history and is still happening nowadays.
The person poisoning your food will look you in the eye. Smile and will continue to poison you until you die a slow painfull death all the while making you think that he/she is taking care of you. You think that this person is helping you. You think that this person loves you. You think that this person is a trusted friend/lover/family member. It is quite evil to do something like that. Claiming anything else is self delusion. But for the sake of simplicity, do as you want. If you find that this kind of action is fine and a good thing to do. So be it. This, is your game after all.
As for Chaosmancer.
Again, you put intentions in my words that are not there. A spell can be done for either good or evil. Almost every spells are considered tools. A tool is neither good or evil. Unfortunately for you, the only spells that are purely evil are animate dead and create undead. And this is only because they bring into existence evil undead. Now I told you again and again and again. All other spells are just a matter of perceptions and intentions. Where you see evil (by twisting the example so that you are right), I see good. You are the one perverting the intent of spells for a good use into an evil thing. And yet, you are advocating that creating evil creature is good??????? There is no logic in your arguments. Where you see logic in your arguments, I see sophism.
Yep. No complain on that. I am with you 100% on that one. The Geneva convention is not so keen on that however. But who am I to judge?
How about slowly poisoning your wife over months all the while proclaiming your love for her with kisses and tenderness? Here my love, take your arsenic seasoned tea. It will help you, believe me. It is, in my eyes and those of almost everyone, the most evil way to kill someone. Only poison can do that. It is fortunate that in D&D we don't see the long therm effects of poison. Because in real life, being the victim of slow acting poison, even if you survive, can cripple you with pain and disability for life.
This is this aspect that 1ed saw and implemented. From nerve and brain damage to lung, liver and kidney failures/disability this is what poison is doing. In our game, 5ed poison is an instantaneous thing that you can recover. It makes it much more "acceptable" to people who do not know how devastating/crippling (and permanently so) poisons can be. In my work, we work with a lot of chemical and poisonous material. The safety equipment is pretty much necessary and I personally saw what a simple breath of a poisonous reaction did to the father of a coworker at our powerplant. He did not die, but no more jogging for him. He needs a respirator mask at all times just to breathe. But yeah... poison is not evil...
Where is this written up? According to the 1e PH write-up re Animate Dead "This spell creates the lowest of the undead monsters, skeletons or zombies, from the bones or bodies of dead humans." I couldn't find anything in the DMG adding in additional undead types.
In our game, skeletons and zombies are the limit.
You're arguing semantics, which is pretty much a waste of time. I've been saying that they are equivalent, not that it's exactly a homebrew.
You just said, "Good and evil are just sides in the cosmic conflict(has meaning) and otherwise meaningless." And that's not my position. That's the position of TSR, WotC and D&D. I'm just pointing it out.
You have called them homebrew. Repeatedly within this thread. That is not calling them equivalent, that is calling them by the same name.
Since you failed to understand what functional meant, I can understand your confusion here. Pointing out the facts of the game is not "defending" anything.You are the one arguing to defend their side, but
if we are at this point where the definition of good and evil does not matter beyond which banner you march under, then being called evil is essentially meaningless.
Skeletons and zombies are evil. Period. No evidence you brought from the rules say the contrary. In fact, you brought zero evidence to prove me or the book wrong.My position begins with questioning whether the undead created are de facto evil. I have presented evidence that puts that into question. From that flows the rest of the argument. If the undead are neutral, then the spell is neutral, it becomes just a tool to be used for good or evil.
Yet, I look at the spell Feeblemind which does nothing except utterly destroy a person's mind, and I have to question how I could use this for good. Is it ever good to erase someone? To turn them into a mindless creature?
I notice you also refused to take up the defense of "well it can be healed" that I challenged.
I look at Geas. Slavery is generally an evil institution, is a spell which is essentially magical slavery ever going to be good?
And if these spells are so close to the line of evil, then why were they not called out? Why is only this one spell called out? Because it is somehow more evil to cast the spell frequently to summon a skeleton in a basement to clean your lab, then disassemble it or lock it away than it is to literally destroy the mind of a person and snuff out everything that makes them a person?
You could slowly kill anyone with various chemicals. As was pointed out, burn victims suffer permanent debilitating damage to their bodies too. I've seen people who have suffered massive burn damage. It is equally horrible.
And betrayal has nothing to do with the tool you use to slowly ruin the life of the person you are betraying.
Heck, taking a baseball bat to someone's knees could leave them crippled for life. Shall we call wood evil because someone uses it for evil? You have personal experience that makes this particular tool horrible for you to consider. I can respect that, but it is materially no different than dozens of other tools that can be used for evil.
In that context, they are not poisons any longer but a medicine. And you have to be very careful with the dosage. Even aspirin can kill you if you are not careful enough. Hell Viagra can be deadly, especially with Nitro. Never mix the two together.And poisons have good usages. Like medicine. Since almost every medicine is a poison in improper dosages.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.