Olrox17
Hero
I like the concept of legendary actions, and how they allow a legendary monster to better square off against a group of opponents. I do however, dislike how they often end up working in practice.
Let's take the most iconic of legendary creatures, the dragon, as an example. In my gaming experience, once a dragon has used its breath weapon, it'll usually position itself near a squishy target. Then, unless the dragon is given a very good reason to use detect or wing attack, it'll use its legendary tail attack, over and over, against the same target.
Focus fire is a smart strategy, dragons are smart, and I don't have a problem with monster fighting optimally...but am I the only one that finds this relatively common scenario to be very unappealing and gamey?
Unappealing, because a dragon tail whipping a guy multiple times in rapid succession, round after round, does not scream "epic" or "dragon-ey" to me.
Gamey because, well, why the heck is Timmy the bard getting tail whipped after Sammy the cleric has cast a spell, then again after Bob the archer has fired its bow, then again after Morty the wizard has made its death saving throw? Where's the in-game world connection?
Am I the only one that feels this way? I'd much prefer if legendary action attacks could only be used against the character that just ended its turn, the character that "triggered" the legendary attack, so to speak.
Let's take the most iconic of legendary creatures, the dragon, as an example. In my gaming experience, once a dragon has used its breath weapon, it'll usually position itself near a squishy target. Then, unless the dragon is given a very good reason to use detect or wing attack, it'll use its legendary tail attack, over and over, against the same target.
Focus fire is a smart strategy, dragons are smart, and I don't have a problem with monster fighting optimally...but am I the only one that finds this relatively common scenario to be very unappealing and gamey?
Unappealing, because a dragon tail whipping a guy multiple times in rapid succession, round after round, does not scream "epic" or "dragon-ey" to me.
Gamey because, well, why the heck is Timmy the bard getting tail whipped after Sammy the cleric has cast a spell, then again after Bob the archer has fired its bow, then again after Morty the wizard has made its death saving throw? Where's the in-game world connection?
Am I the only one that feels this way? I'd much prefer if legendary action attacks could only be used against the character that just ended its turn, the character that "triggered" the legendary attack, so to speak.