Greenfield
Adventurer
I'm a bit unhappy with the character I'm playing in our current game. Unhappy that he doesn't seem to have any character.
Normally, when I create a character, I try to get a feel for who they are, then pick stats, class and class options, feats and skills to match.
This character was written up as a dark and slightly angry character, an ex-military scout on the outs with his King and his old commander. He's LG, and they wanted him to use his skills to become an assassin. He refused.
Seemed like a workable basis for a personality: Loner with a past, old grudges left unsettled. Classic "Gunfighter" in many ways.
But as he's advanced, his personality hasn't. He's become a blob of power, and not much more.
In person I'm a bit of a forceful personality. I have to make an effort to tone it back. My character last campaign was a Bard with Diplomacy coming out the wazoo, so loud and colorful fit well.
This campaign we have someone else playing the Bard, trying to fill the role of the party "Face". He, however, joins us via Skype, which is a role-playing handicap, to say the least, and meaning no offense or criticism to the player but he is neither glib nor quick/clever, and seldom steps up when we need someone to speak for the group. Not his fault, he's just chosen a character role that isn't a good fit for him under the circumstances.
I often end up filling that void, simply because someone has to.
my poor planning was to create a character at a story-driven game who is at his most expressive when he's busy killing things. Makes for short, terse conversations, if you know what I mean.
I'm thinking of retiring him and trying again with some other class.
The problem is that my Scout/Ranger is the closest thing we have to a real combat character. We had a Paladin, but the player retired him to go with a Favored Soul. We have a Dragon Shaman, but he died and came back as a Gnome. Funny to have the Gnome as the terrifying melee artist, but the joke is getting kind of old.
If I do change characters I don't want to fill the same round hole with a new square peg.
Not sure what to do.
Normally, when I create a character, I try to get a feel for who they are, then pick stats, class and class options, feats and skills to match.
This character was written up as a dark and slightly angry character, an ex-military scout on the outs with his King and his old commander. He's LG, and they wanted him to use his skills to become an assassin. He refused.
Seemed like a workable basis for a personality: Loner with a past, old grudges left unsettled. Classic "Gunfighter" in many ways.
But as he's advanced, his personality hasn't. He's become a blob of power, and not much more.
In person I'm a bit of a forceful personality. I have to make an effort to tone it back. My character last campaign was a Bard with Diplomacy coming out the wazoo, so loud and colorful fit well.
This campaign we have someone else playing the Bard, trying to fill the role of the party "Face". He, however, joins us via Skype, which is a role-playing handicap, to say the least, and meaning no offense or criticism to the player but he is neither glib nor quick/clever, and seldom steps up when we need someone to speak for the group. Not his fault, he's just chosen a character role that isn't a good fit for him under the circumstances.
I often end up filling that void, simply because someone has to.
my poor planning was to create a character at a story-driven game who is at his most expressive when he's busy killing things. Makes for short, terse conversations, if you know what I mean.
I'm thinking of retiring him and trying again with some other class.
The problem is that my Scout/Ranger is the closest thing we have to a real combat character. We had a Paladin, but the player retired him to go with a Favored Soul. We have a Dragon Shaman, but he died and came back as a Gnome. Funny to have the Gnome as the terrifying melee artist, but the joke is getting kind of old.
If I do change characters I don't want to fill the same round hole with a new square peg.
Not sure what to do.