Calico_Jack73
First Post
Green Knight said:Hmm. Speaking of balance, I was thinking of how to balance various suits of power armor. Anyone think that it'd be a good idea to treat that similar to Templates? I.E. A SAMAS is Level Adjustment +2 while a Glitter Boy is Level Adjustment +8?
Power armor really shouldn't qualify as a ECL adjustment. Power Armor should be treated like powerful magic items in D&D. You wouldn't give a Level 1 Paladin a +5 Holy Avenger because it would unbalance the game at that level. Glitterboy Pilots are squishy... it is their equipment that makes them powerful. Think about Star Wars d20, none of the characters starts out with a Starship though they may be able to pilot one relatively well. If you give a 1st level character their own X-Wing it would be the same... you've given them something that will absolutely destroy any CR1 enemies that don't have an equivalent fighter. Make the Glitterboy a class that gives bonuses to piloting and targeting while in Glitterboy armor. Don't give it to them until you are ready for it in your campaign. A major goal of the campaign could be aquiring the Glitterboy armor just like a Paladin questing for his Holy Sword.