A Season of Bones

With Ja'Cart's refusal to kill the slave, the crowd loses its composure completely. Their cries echo throughout the stadium, and the elf collapses to his knees - not in panic, but in shock and gratitude. The kreen's mercy has cemented his victory in the event.

Dictator Andropinis looks on in interest. He smiles at Ja'Cart, and the thri-kreen feels a buzzing inside his head, and he senses the dim outline of an intruder within his mind.

[sblock=Inside Ja'Cart's Head]
"Good work, bug. Perhaps you'll survive this tournament after all."

Without any hesitation, Ja'Cart knows that this is the voice of the king.[/sblock]

The elven slave stands up and hobbles up to Ja'Cart.

"My name's Hosh. Thank, you sir. Thank you."


Hosh continues walking, seemingly dazed, and he approaches Ajax, who silently allows him into the slaves' quarters.

---
That evening.

In the victors' hall, the four of you gather for supper, and the other four gladiators sit along the wooden table with you.

Merit Thrast raises his glass of ale in a toast.

"To the eight of us, and to the ninth, whichever of the damned it'll be."

At that, the door of the hall slams open, and Nikolieva the psion strides through, her hands still crackling with energy, her face composed, her clothes stained with blood.

"It'll be me," she says. "I am the ninth."

Krik and Ajax enter behind her, eyeing the telepath quite cautiously. Krik stands up on a crate to deliver the rules for the next event.

"The next phase of the tournament shall begin tomorrow! With an odd number of contestants, Ja'Cart, Merit Thrast, and Nikolieva will receive a bye for the next round. The rules are simple: single combat to the death! Good luck, and be grateful. You've come farther than anyone thought you would. Meet your opponent. Drink with him, for this time tomorrow, three more shall be dead."

[sblock=Remaining Combatants]Ja'Cart (bye)
Merit Thrast (bye)
Nikolieva (bye)

Daran vs. Janus
Jalaan vs. Templar Yorick
Muzdum vs. Templar Falstaff[/sblock]

[sblock=Level up!]Move along to level 5, everybody! Please post your updates in the OOC thread, then update your sheet in the RG.[/sblock]
 

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Daran smiles after his victory, grabs some food and drink and sits across from the former champion with a smile on his face. I knew it was going to be you. Ajax and them won't admit it, but the thing is fixed. Saw the signs early on. You know: My team's flawless first victory, how we held you all off at the pyramid. I don't know why the have it out against you, but there it is. He leans over conspiratorially.

OOC: Trying to do some mental warfare to get him some penalties/me some bonuses in the morning via the Bluffing. Bluff 28
 

Jalaan

Jalaan carefully watches 'his' Templar. Maybe he can find a weakness on him, or remember something the others had said about him.


[sblock=OOC]
Could I roll Insight (+2) and History (+11) to know something about his capabilities? Aracana (+11) if he has arcane or psionic powers?

[sblock=Mini stat block]
Jalaan
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 15 Reflex 17 Will 18
Initiative: +2
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: Fire 7
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 8 / 8
At-Will Powers: Thought Projection, Dishearten, Mind Thrust, Psychic Anomaly
Encounter Powers: Infernal Wrath, Psychic Surge, Distract, Send Thoughts, 4/4 Power Points, Intellect Fortress
Daily Powers: Mental Trauma, Force Spheres

Condition:

[/sblock][/sblock]
 

Daran

Janus leans forward, somewhat confused.

"You think that's possible? I mean, I guess it could be. So why are you telling me? How are they gonna fix our fight tomorrow?"

[sblock=ooc]Daran will receive combat advantage for his first attack against Janus. Conversing further could compound the effect.[/sblock]

Jalaan

Yorick is a templar who wields the arcane arts with a great deal of experience. His time as an officer among the Tyrian templars gave him a great degree of skill in battle, mostly at hand-to-hand combat.

Jalaan can detect that Yorick is a devoutly focused man of sturdy build and solid mind, but is perhaps a bit slow on his feet.
 

Daran shrugs. You saw what happened today. Even those declared to die might be shown mercy if the show is right. Why kill one who has been completely dominated by another. He gives a glance to the mutated thri-kreen to make his point. Maybe one only has to die if they resist.

OOC: More insinuation. Bluff 27
 

Ja'Cart strides up to Ajax with purpose, fixing the weapons master in the otherworldly gaze of his blue-glowing, multi-faceted eyes. "So how many 'spectacles' can we expect on the morrow? The double fight before was... unexpected." His tentacles feel over the surface of his carapace as if they aren't truly a part of him yet.
 

Daran

Janus looks side-to-side, wary of any eavesdroppers.

"I think I get what you mean, sir. Maybe it's best if we put on a good show. That's what's important, right? Plus, I heard some people put a big bet on you. A big one."

[sblock=ooc]Daran will receive combat advantage for his first two attacks, and Janus is likely to yield upon becoming bloodied.[/sblock]

Ja'Cart

Ajax smiles.

"I'm not sure whether you've got anything to worry about. You've got a bye for this round. Anyway, it's just one event. You get to sit with Nikolieva and Thrast and watch quietly. After, it'll be the winners of tomorrow's events versus the three of you. That should be interesting."

---

In the morning, the order of the combats is settled.

Daran will face Champion Janus.
Jalaan will face Templar Yorick
Muzdum will face Templar Falstaff.

[sblock=ooc note]I'll run all three encounters at the same time, so as to preserve our patience. Since these are 1v1 battles, we don't need a map. Just assume you start 6 squares away from each other.[/sblock]

---

Daran is led onto the field across from Janus. Both of them gleam like paragons of dirty fighting. Only Daran and Janus, however, know that this is going to be an extremely short battle.

The wind picks up, and the battle begins! Daran seizes the opportunity, and can act much more quickly than the one-time champion.

---

As Yorick and Jalaan square off in the arena, the crowd cheers for both in equal measure. Jalaan's finesse perfectly foils the brutish strength of the templar! Something distracts Jalaan - could it be?! The red-haired man from his last raid. That man is in the stands, sitting behind Ja'Cart.

[sblock=In Jalaan's head]Hello, Jalaan. I hope my commentary doesn't distract you too much.[/sblock]

It does distract Jalaan, at least momentarily, and Yorick draws his heavy bow and prepares to attack. His arrow flies speedily across the short distance, and easily punctures Jalaan's robe. The blow is painful, and Jalaan winces as he snaps the arrow out of the wound.

[sblock=Yorick's Actions]
Standard: RBA vs Jalaan
Hit for 19 damage.[/sblock]

---

Falstaff gazes across the arena at the dwarf. The templar's heavy axe crackles with purple psionic energy.

"You won't trample over me quite so easily, dwarf."

Falstaff charges across the battlefield at Muzdum, and his axeblow, charged with a heavy does of psionic power, cleaves into Muzdum's midsection, leaving a dripping, crackling wound.

[sblock=Falstaff's Actions]Move adjacent to Muzdum.
Standard: MBA against Muzdum.
Crits for 18 damage.[/sblock]

[sblock=Battle Info]
[sblock=Initiatives]
Daran
Janus
--
Yorick
Jalaan
--
Falstaff
Muzdum
[/sblock]
[sblock=HP & Defenses]
Daran 51/51
Jalaan 24/43
Muzdum 32/50

Janus 85/85
AC 18 Fort 18 Ref 17 Will 16

Yorick 51/51
AC 19 Fort 17 Ref 19 Will 15

Falstaff 72/72
AC 22 Fort 17 Ref 16 Will 20[/sblock][/sblock]
 

Daran

Daran raises his hands again at the start of combat, exulting in it, drawing his power from it. Looking towards his foe, he bellows a wild shout. The sound and mental anguish from it disorients the former champion! Using the moment, Daran rushes forward and cries, For the crowd! For the glory of the people of Balic! The crowds enthusiasm fuels the half-elf's swing, which cuts deeply into the warriors flesh and sends him flying! The blow invigorates the former pirate.
[sblock=OOC]Wild Surge w/ CA: Hit, 10 psychic and Daran crits on 18+ TENT. Move adjacent then AP to use Unnerving Shove (augmented 2): Hit , 15hp and pushed 5 squares. Use minor for Psionic Vigor: 9 THP[/sblock][sblock=MiniDaran]Daran—Male Half-Elf Ardent|Battlemind 5
Initiative: +4; Passive Perception: 11, Passive Insight: 13; low-light vision
HP: 51+9/51, Bloodied: 25, Surge: 12, Surges left: 12/12
AC: 19, Fort: 18, Reflex: 15, Will: 18
Speed: 5
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Power Points: 2/4

Concussive Spike
Demoralizing Strike
Unnerving Shove
Battlemind's Demand
Mind Spike

Wild Surge
Brash Strike x2

Allies to Enemies
Invitation to Defeat

Psionic Vigor
Ardent Surge
Wild Focus
[/sblock]
 

Jalaan

Jaalan channels his anger in a devasting mental attack, making the Templar more vulnerable to further attacks. With inhuman will, he conjures glowing balls of force, too. One he hurls instantly at the Templar, but he is able to dodge the attack. At least the other spheres provide some protection from further attacks.

[sblock=OOC]

Minor: Infernal Wrath
Standard: Mental Trauma (hits Will 16, forgot to hit bonus from infernal wath. (gives vulnerability psychic 5 (save ends)
AP: Force Spheres
Move to Minor: Attack with Force sphere (vs Reflex. Knocks prone on hit)

Immediate Interrupt: Intellect Fortress, if it would causes attack to miss.


[sblock=Mini stat block]
Jalaan
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 15 Reflex 17 Will 18
Initiative: +2
Hit Points: 28 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: Fire 7
Saving Throw: -
Action Points: 0 Second Wind: 1
Healing Surge:11 Surges per day: 8 / 8
At-Will Powers: Thought Projection, Dishearten, Mind Thrust, Psychic Anomaly
Encounter Powers: Infernal Wrath, Psychic Surge, Distract, Send Thoughts, 4/4 Power Points, Intellect Fortress
Daily Powers: Mental Trauma, Force Spheres

Condition: +2 all defenses (Force Spheres)

[/sblock][/sblock]
 
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Muzdum did as always when he was hit. He took the pain, munch the pain, and gulped he pain. "Hah! Do you think that's an axe? THIS is an axe!" with that taunt, the dwarf lifted the weapon, and then let it fall over Falsafar, crushing bone and armor. The hacks keep coming, like a rain of steel! The dwarf then takes another manouver, but the templar avoids the damage in the last second.

[sblock=OOC]

Minor: Second Wind: +16 hp and +2 to defenses
Standard: Harrier's Ploy: 25 vs AC for 28 dmg, if target shift, Muzdum can move 2 as a reaction.
AP: Grappling strike: Miss, what a waste
Minor: Rain of steel: Adjacent to Muzdum takes 1d12 at the start of their turns. This turn= 3

[/sblock]
 

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