A Season of Bones

Voda Vosa

First Post
Muzdum loads a bolt in his hand crossbow and shoots at one of the magically attuned lizards, before moving in closer, tossing the ranged weapon to the red sand in the proces. "Ha HA! Let's have some fun!"

OOC: Hand crossbow: 14 vs AC for 4 dmg. Then move to A8. Drop Crossbow
 
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stonegod

Spawn of Khyber/LEB Judge
[sblock=Question]Are we scheduled to fight more than one combat between extended rests?[/sblock]Daran bows to the crowd, drinking in their exultation, an almost golden nimbus growing around him as they cheer. As the burly ssuran hunkers down, Daran raises an arm and gestures. Get over here! Pulling his arm back, the lizard-creature stumbles forward. Daran raises his hands at the cheers, sauntering ahead and then, a few steps away, glares at ssuran. The glow around the raider maniefests as a spike that hits the lizard in the head, reeling it. As it stumbles, Daran presses the attack, slamming his axe into the ground and releasing an explosion of force! But the lizard's bracing position is enough to keep it on its feet.[sblock=Actions]At beginning of combat: use Wild Focus to drag SA 3 squares to G6 and mark him.

Move to G8.

Standard to attack with Wild Surge: Hit (Ref 21), 11 psychic damage and Daran crits on an 18+ until the end of his next turn. I think I have the to-hit bonus right (its just Primary + Inherit, right?) as I don't have the DS books in front of me.

AP to Concussive Spike unaugmented: AC 14 (miss, assuming the 13 is without the +2 defense bonus), 15 force damage otherwise.[/sblock][sblock=Daran]Daran—Male Half-Elf Ardent|Battlemind 3
Initiative: +3; Passive Perception: 10, Passive Insight: 12; low-light vision
HP: 40/40, Bloodied: 20, Surge: 10, Surges left: 11/11
AC: 17, Fort: 15, Reflex: 13, Will: 15
Speed: 5
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Power Points: 4/4

Concussive Spike
Demoralizing Strike
Unnerving Shove
Battlemind's Demand
Mind Spike

Wild Surge
Brash Strike

Implanted Suggestion
Psionic Vigor
Ardent Surge
Wild Focus
[/sblock]
 

[sblock=OOC Note]stonegod: You'll only have one encounter per gameday usually. Occasionally, this will change. Also, I believe your attack roll is right. Main stat + ehancement bonus 1.

**I had another note here, but ignore it.[/sblock]
 
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Vertexx69

First Post
Round 1:

Ja'Cart Roars at the feeble string of lizardmen arrayed before him. He strides out diagonally to the right, to avoid the hulking brute's reach, then charge the pair of magic users. As he flies through the air, the Thri-Kreen rakes the one in the center of the line across the face, following it up with a second spinning claw to the chest. As he spins, he pivots his head to lock the other caster in his gaze and lashes out with all his arms. The 4 claws cause a huge fountain of blood to paint the air above them.[sblock=Actions]Free: Roar
Minor: none
Move: to (L,7).
Standard: Charge to (G,3) at M1, Charge vs AC=14, 1d8+5=7, + Flurry of Blows for 8.

AP to Open the Gates of Battle: OtGoB vs Ref=21; 3d10+5=24.[/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 3
Initiative: +5; Passive Perception: 12, Passive Insight: 12; low-light vision
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 19, Fort: 15, Reflex: 16, Will: 14
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0

Stone Fist Flurry of Blows
Dragon's Tail
5 Storms

Open the Gates of Battle
Thri-Kreen Claws
Grasp the Wind
Eternal Mountain
Disrupting Advance
Masterful Spiral[/sblock]OOC - That should bloody both the magic users before they even get tot go.
 
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The bloodied lizard-mages drop to their knees and lay their spears on the dirty floor. They surrender to Ja'Cart, although they can be heard muttering under their breath.

[sblock=Language][sblock=Draconic]"The bug got us this time. They won't make it past Thrast's gang."[/sblock][/sblock]

The thinner, more intelligent looking ssuran flees to the back of the battlefield and chucks a javelin at Ja'Cart, who swipes it away with disdain. The ssuran's face betrays a look of intense fear.

The bulky ssuran slips next to Daran with unexpected agility, slashing at him with a serrated spearhead. Luckily, Jalaan managed to push the ssuran's spear away from its mark, and Daran sidestepped it gracefully. The brute swings an elbow at Daran, desperately trying to connect with a poison-infused spike, but again, Jalaan shakes the oafish ssuran's resolve at the last moment, ensuring Daran's safety.

The crowd boos the ssurans for their poor performance thus far, and cheer for theteamwork of this motley crew!

[sblock=Actions this turn]M1 and M2 yield.
SL move to B1.
SL makes RBA against Ja'Cart.
Attack misses.
SA shifts to G7.
SA makes MBA against Daran.
Attack misses.
SA makes "Poison Tail" attack against Daran.
Attack misses.[/sblock]

[sblock=Enemy Info]
SL Defenses: Ac 17 Fort 14 Ref 15 Will 13
SA Defenses Ac 13 Fort 16 Ref 15 Will 14

M1 HP: 13/32
M2 HP 8/32
SL HP: 36/36
SA HP: 27/45, Condition: -2 attacks

Ssurans, as you are already familiar with, are a race of uncivilized, but intelligent lizardfolk. They tend to be raiders, and use their natural poisonous abilities to defend themselves. They tend to be a proud, primal group, and travel in small bands of no larger than 12.[/sblock]

[sblock=Current Initiative Order]
Please post in initiative order whenever possible. If it's your turn and you don't chime in for a day or two, I may skip you.

SA: 18
Jalaan: 17
Daran: 16
Ja'Cart: 13
Muzdum: 12
M1 & M2: 10
SL: 7[/sblock]
 

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stonegod

Spawn of Khyber/LEB Judge
[sblock=OOC]Jalaan has no push powers, so this is still good. If instead he bloodies SA, I'll move as class to SL as possible and use Concussive Spike.[/sblock]Raising his arms, Daran soaks up the adulation of the crowd, feeding of it. Turning back to the ssuran, Daran looks over his shoulder at Ja'Cart. Got one for you! Coming up! He screams a brazen call as he brings the flat of his axe down hard, followed up by a kick than sends it back almost into the thri-kreen's clutches. Only as it slumps to the ground, unconscious, does Daran realize the strength of his blow. He shrugs sheepishly to the crowd and then winks.[sblock=Actions]Minor use Psionic Vigor to gain 8 THP.

Standard to attack with augmented 2 Unnerving Shove: Crit! due to Wild Surge, 28hp which is enough to drop SA after it is pushed to G4. I'm choosing to do nonlethal here as we were not told to kill them. Of course, we weren't told not to kill them either...

Move C3[/sblock][sblock=Daran]Daran—Male Half-Elf Ardent|Battlemind 3
Initiative: +3; Passive Perception: 10, Passive Insight: 12; low-light vision
HP: 40+8/40, Bloodied: 20, Surge: 10, Surges left: 11/11
AC: 17, Fort: 15, Reflex: 13, Will: 15
Speed: 5
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Power Points: 2/4

Concussive Spike
Demoralizing Strike
Unnerving Shove
Battlemind's Demand
Mind Spike

Wild Surge
Brash Strike

Implanted Suggestion
Psionic Vigor
Ardent Surge
Wild Focus
[/sblock]
 

Vertexx69

First Post
Round 2:

Ja'Carts faceted eyes each swivel indepenently to each of the casters. "Treasure your lives, because if the wording of the match had been any different you would not be breathing now." Ja'Cart moves strait left before he spins up to the retreating Ssuran lurker. Lashing out with his feet as he somersaults into melee range, the Thri-Kreen knocks the lizardman to the ground before following through with a claw rake across its exposed back. "Now you get a rare choice, to live or die by shouting a word." Cocking back all four of his claws in emphasis. [sblock=Actions]Free: Speak, Flurry of Blows for 8.
Minor: none
Move: to (B,2).
Standard: http://invisiblecastle.com/roller/view/2664130/Dragon's Tail vs Ref=16, 1d6+5=7[/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 3
Initiative: +5; Passive Perception: 12, Passive Insight: 12; low-light vision
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 19, Fort: 15, Reflex: 16, Will: 14
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0

Stone Fist Flurry of Blows
Dragon's Tail
5 Storms

Open the Gates of Battle
Thri-Kreen Claws
Grasp the Wind
Eternal Mountain
Disrupting Advance
Masterful Spiral[/sblock]OOC - Well he's prone and 3 from bloodied, maybe he'll give up? I could really use a Blurred Strike Ki focus at some point in this game.
 

The remaining ssurans, bloody and weak, cry out in a thick, accented common, "Yield!"

The lurker surrenders its weapons and crawls away from the towering Thri-Kreen to its ally, the unconscious brute. It shakes the big one, genuinely worried for its packmate's safety.

Finally, the official's voice booms through the coliseum.

"The match is over! A perfect victory. All applaud the contenders who put down the ssurans with such disdain!"

The crowd roars for you. You have achieved a rare honor - a feat known as the perfect victory, in which one side remains totally untouched for the entirety of the fight. A shower of applause rains down upon you, and the love of the people feels as cool as the legends say rain feels.

You are given a moment to bask in the applause.

[sblock=ooc]You can tell us how your character reacts, if you like.

See: "Are you not entertained?!"[/sblock]

Eventually, you are herded back to the fighters' quarters and disarmed by Ajax, the mul quartermaster. He returns your weapons to the armament room, and you are ushered into the winners' hall, where the victors of the day's battles are given decent food and drink.

In the room, you see the other teams from today's festivities:
[sblock=People in the room]- A group of raiders from the Ivory Triangle (mostly made up of muls and elves)
- A squad of humans in Tyrian templar armor
- A group of four robed psionicists huddled around an obsidian crystal on a side table
- A huge, bulky figure - the dwarf known as Thrast, a highly decorated arena fighter who has cheated death more times than any living man can count. Thrast is accompanied by his elite squad of gladiators, all seasoned fighters, including Kesh Dunestrider (an elven raider), Yot (a human female), and Harrow I'tep (Thrast's brother and second)[/sblock]

The food is hot, the wine is sweet, and the air is filled with the scent of victors' sweat.
 

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