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A Season of Bones

[sblock=ooc WD]I don't mind rolling checks for you.
[sblock=Jalaan's Arcana check] Result=30.
Jalaan can easily tell that the four of them are communicating via a combination of telepathy and spoken common - not as a means of hiding their motives or thoughts, but simply because it is second nature to them. You tap into their conversation and hear the following:

"Piotr will be the one to go up the pyramid. We must support him for as long as we can."

"Yes, yes, but who will you choose if you win?"

"I do not know. I fear that we are not suited to this event."[/sblock][/sblock]

[sblock=OOC all]I'll give you a few more hours to talk amongst yourselves or investigate, and I'll start the Tyrant's Pyramid later this afternoon.[/sblock]
 

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Seeing the dwarf and the bug-thing chum up, Daran keeps near the pale psion. You'll need someone like me to keep the heat of you... and you have a way to keep folks distracted. You weaken people up, and I'll hold the high ground. His smile is wide and sharp. Trust me.
 

"Oi palls, don't think I've ferget ye, we might come through dis as a team. We just need to win the pyramid first, and then the other pair will have to make it's way through the duels. If one o' us can make it to the top, he can take another out of the duels, then there will by just one pair fighting in the First death match. I suggest we team up together to make one o' us atop's the pyramid. I'll chose to fight to death o' course." the dwarf chuckles. "So who'll be the one among ye three to hold the place in the top? Perhaps one of you can make those fancy jumpy teleporting moves?"
 



In the morning, you are given a few minutes to prepare yourselves for the rigors of the day. You receive your choice of weapons and armor, as well as a deep drink of water that a pair of slave girls ladle from a barrel.

The air is as hot as ever, and as the sun presses up from behind the horizon, the temperature soars into a sweltering hail of sand and despair.

You are led out into the arena by Ajax, and positioned randomly around the edges of the coliseum. The stadium floor is occupied entirely by a huge stone pyramid, constructed overnight for the glory of the day's events. The highest step of the pyramid stands even with the highest seats of the stadium.

The stands are full. The people of the city have flooded in to watch the second day's events. The announcer, a hunched thri-kreen speak in a booming staccato as he introduces the rules.

"He who holds the peak wins the game! He who wins the game wins the day! Who, my friends, will hold the peak today? Who will withstand the ire of his fellows when he stands atop the Tyrant's Pyramid?"

With that, the crowd roars! The thri-kreen shouts a word, but it is lost to the noise of the crowd's voice. The battle for the Tyrant's Pyramid has begun!

Immediately, the Templars scramble up the side, moving as quickly as possible while maintaining a simple phalanx formation.

The Raiders follow suit, but with a more animalistic instinct than the highly trained templars. Instead, two rush forward while the other two begin to launch their spears and nets at Thrast's crew.

[sblock=Actions this turn]Templars double move.
Raiders double move.[/sblock]

[sblock=Map Information]
You all know your identifications.

For enemy purposes:
T=Templar
A=Adept (Psionic)
R=Raider
C=Champion (Thrast's Crew)
C1=Thrast

With regards to climbing the pyramid, each different color counts as a level higher on the pyramid. Moving from one level to another counts as moving through difficult terrain. The red area is the peak.[/sblock]

[sblock=Battle Info]
T Defenses: AC 16 Fort 15 Ref 14 Will 11
A Defenses: AC 15 Fort 14 Ref 13 Will 12
R Defenses: AC 16 Fort 13 Ref 14 Will 13
C Defenses: AC 18 Fort 16 Ref 15 Will 14

T1 HP: 36/36
T2 HP: 36/36
T3 HP: 36/36
T4 HP: 36/36

Thrast (C1) HP: 37/37
C2 HP: 37/37
C3 HP: 37/37
C4 HP: 37/37

R1 HP: 39/39
R2 HP: 39/39
R3 HP: 39/39
R4 HP: 39/39

A1 HP: 29/29
A2 HP: 29/29
A3 HP: 29/29
A4 HP: 29/29

Daran HP: 40/40
Muzdum HP: 43/43
Jalaan HP: 39/39
Ja'Cart HP: 34/34[/sblock]

[sblock=Current Initiative Order]
Please post in initiative order whenever possible. If it's your turn and you don't chime in for a day or two, I may skip you.

-Raiders
-Templars
Daran
Muzdum
Adepts
Ja'Cart
Champions
Jalaan
[/sblock]

[sblock=Current King of The Hill]None.[/sblock]
 

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As the crowd roars, Daran bellows so Muzdum can here, Present for you, dwarf! He reaches out with hand and mind, pulling the nearest of the adepts next to the dwarf. Have fun! The half-elf then darts forward, keeping right below the top. He seems invigorated![sblock=Actions]At the start of combat, use Wild Focus to pull A1 next to M.

Double move to H9 and activate Psionic Vigor.[/sblock][sblock=MiniDaran]Daran—Male Half-Elf Ardent|Battlemind 3
Initiative: +3; Passive Perception: 10, Passive Insight: 12; low-light vision
HP: 40+8/40, Bloodied: 20, Surge: 10, Surges left: 11/11
AC: 17, Fort: 32, Reflex: 35, Will: 30
Speed: 5
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Power Points: 4/4

Concussive Spike
Demoralizing Strike
Unnerving Shove
Battlemind's Demand
Mind Spike

Wild Surge
Brash Strike

Implanted Suggestion
Psionic Vigor
Ardent Surge
Wild Focus
[/sblock]
 
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Muzdum grins and almost decapitating him with a brutal slash. "Ye better lay low while me pall gets to the top! Except dat ye want more from where dat came from!"
He then turns and exposes his back, while climbing the pyamid (H11).

Brash attack: 25 to hit for 17 dmg
 
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Jalaan

[sblock=OOC]

Sorry, missed the initiative post. Perhaps you will let me keep my roll

Standard: Betrayel vs T4 (1d20+6=20). On hit, T4 slides to I5 and attacks R2



[sblock=Mini stat block]
Jalaan
Perception: 16 Insight: 11 Low-light Vision
AC 17 Fortitude 13 Reflex 15 Will 16
Initiative: +1
Hit Points: 39 / 39 Bloodied: 19
Temporary Hit Points: 0
Resist: Fire 6
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:9 Surges per day: 8 / 8
At-Will Powers: Thought Projection, Dishearten, Mind Thrust, Betrayal
Encounter Powers: Infernal Wrath, Psychic Surge, Distract, Send Thoughts, 4/4 Power Points, Intellect Fortress
Daily Powers: Mental Trauma

Condition:

[/sblock][/sblock]
 

[sblock=ooc WD]You can keep your attack roll. I'll just assume your character stands up and uses whatever action you declared. As long as nothing it does is illegal (like attack a KO'ed target), posting in initiative order isn't completely critical. It's just the order I'll resolve actions.[/sblock]

The psion that Daran yanked into melee raises his hands, and for a moment, all goes silent. Suddenly, a blast of forceful energy slams in Muzdum and Jalaan, sending them reeling backwards and to the ground. A cloud of dust kicks up around them as they lay prone.

The other psions use this moment as an opportunity to pursue Daran up the face of the pyramid.

[sblock=Actions this turn]A2, A3, and A4 double-move.
A1 uses "Whelm" against Muzdum and Jalaan.
Hits vs. Muzdum
Hits vs. Jalaan
10 damage each, pushed 2 squares, knocked prone.
A1 shifts to J14.[/sblock]

[sblock=Map Information]
You all know your identifications.

For enemy purposes:
T=Templar
A=Adept (Psionic)
R=Raider
C=Champion (Thrast's Crew)
C1=Thrast

With regards to climbing the pyramid, each different color counts as a level higher on the pyramid. Moving from one level to another counts as moving through difficult terrain. The red area is the peak.[/sblock]

[sblock=Battle Info]
T Defenses: AC 16 Fort 15 Ref 14 Will 11
A Defenses: AC 15 Fort 14 Ref 13 Will 12
R Defenses: AC 16 Fort 13 Ref 14 Will 13
C Defenses: AC 18 Fort 16 Ref 15 Will 14

T1 HP: 36/36
T2 HP: 36/36
T3 HP: 36/36
T4 HP: 36/36

Thrast (C1) HP: 37/37
C2 HP: 37/37
C3 HP: 37/37
C4 HP: 37/37

R1 HP: 39/39
R2 HP: 39/39
R3 HP: 39/39
R4 HP: 39/39

A1 HP: 12/29
A2 HP: 29/29
A3 HP: 29/29
A4 HP: 29/29

Daran HP: 40+8/40
Muzdum HP: 33/43 Condition: Prone
Jalaan HP: 29/39 Condition: Prone
Ja'Cart HP: 34/34[/sblock]

[sblock=Current Initiative Order]
Please post in initiative order whenever possible. If it's your turn and you don't chime in for a day or two, I may skip you.

-Raiders
-Templars
-Daran
-Muzdum
-Adepts
Ja'Cart
Champions
Jalaan
[/sblock]

[sblock=Current King of The Hill]None.[/sblock]
 

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