Round 1:
Ja'Cart points to Thrast's group, that has yet to move, with a bony claw. "Your fate has been sealed by the rules of the sand this day braggarts!" Ja'Cart opens his insectoid mandibles as wide as they go and unleashes a ravenous bellow before he dashes. He uses his own teammate as traction for a spectacular leap that lets him cover the whole distance in a single move. All four of his clawed hands are splayed for the deadliest attack he knows.
In a tornado of claws extending far beyond his normal reach, the kreen eviscerates Thrast's entire team. Only the Guard in the front even saw it coming, and so was able to block part of the vicious barrage. Ja'Cart spins in place from his momentum, lashing out at Thrast and catching, the big man in the throat. He slowly glances over at his ruined crew even as the thri-kreen leaps into the air again.
The image of an earthy elemental appears and punches the first level of the construct, even as Ja'Cart is driving his own chinious fist into the ground as he lands. The very pyramid shakes as waves of energy radiate out from the master of the arena in all directions. The guard nearest to Thrast has the skin blown cleanly from all exposed portions of his body into the crowd behind him, and the guard that got lucky on the first attack is knocked off his feet by this one.
The only guard left standing can only silently work his mouth in horror as the head of his leader vanishes from his broad shoulders in a final blinding move from the warbeast, that leaves him standing on the 2nd tier of the pyramid holding Thrast's decapitated head like a bowling ball. Ja'Cart swivels his around 180 degrees to look at the raider he is now arms length from, blood streaming out of the severed neck of the crowd favorite as his former body only now begins to crumple to its knees.
"Thirsty? Try some Thrast." Ja'Cart drops the head on the step at his clawed feet. [sblock=Actions]Free: Speak, Flurry of Blows vs Thrast for 8, Supreme Flurry vs Thrast for 8 (shifting to M,6), drop head.
Minor: none
Move: Athletics (Jump) (1d20+12=32) (N,8).
Standard:Masterful Spiral vs Ref (Thrast=24, C2=18, C3=27, C4=11, 3d8+5=26). AP used for Eternal Mountain vs Fort (C2=28, C3=15, C4=25, 2d8+5=15) [/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 3
Initiative: +5; Passive Perception: 12, Passive Insight: 12; low-light vision
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 19, Fort: 15, Reflex: 16, Will: 14
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Stone Fist Flurry of Blows
Dragon's Tail
5 Storms
Telekinetic Grasp
Open the Gates of Battle
Thri-Kreen Claws
Eternal Mountain
Disrupting Advance
Masterful Spiral
Supreme Flurry
[/sblock][sblock=OOC]This is kind of complicated so here's the breakdown:
1. Jump 32 gives me up to 6 squares of forward movement, clearing 1.5 squares in height so no movement penalty for having to climb up the first tier. He lands in N,8.
2. Masterful Spiral is burst 2 and deals half dmg on a miss, which was 26 to C1/2/3 and 13 to C4. And increase melee reach by 1 for the rest of the encounter.
3. As his reach is now 2, he uses FoB on Thrast (C1) for 8.
4. Use AP for Eternal Mountain (burst 1) dealing 15 to C2/4 knocking them prone.
5. Use Supreme Flurry to shift to M,6 and use FoB on Thrast for 8 again.
Damage Totals:
Thrast 26+8+8=42 (dead)
C2 26+15=41 (dead)
C3 26 (Bloodied)
C4 13+15=28 (Bloodied, Prone)
or 137 damage in 1 round at 3rd level![/sblock]
Ja'Cart points to Thrast's group, that has yet to move, with a bony claw. "Your fate has been sealed by the rules of the sand this day braggarts!" Ja'Cart opens his insectoid mandibles as wide as they go and unleashes a ravenous bellow before he dashes. He uses his own teammate as traction for a spectacular leap that lets him cover the whole distance in a single move. All four of his clawed hands are splayed for the deadliest attack he knows.
In a tornado of claws extending far beyond his normal reach, the kreen eviscerates Thrast's entire team. Only the Guard in the front even saw it coming, and so was able to block part of the vicious barrage. Ja'Cart spins in place from his momentum, lashing out at Thrast and catching, the big man in the throat. He slowly glances over at his ruined crew even as the thri-kreen leaps into the air again.
The image of an earthy elemental appears and punches the first level of the construct, even as Ja'Cart is driving his own chinious fist into the ground as he lands. The very pyramid shakes as waves of energy radiate out from the master of the arena in all directions. The guard nearest to Thrast has the skin blown cleanly from all exposed portions of his body into the crowd behind him, and the guard that got lucky on the first attack is knocked off his feet by this one.
The only guard left standing can only silently work his mouth in horror as the head of his leader vanishes from his broad shoulders in a final blinding move from the warbeast, that leaves him standing on the 2nd tier of the pyramid holding Thrast's decapitated head like a bowling ball. Ja'Cart swivels his around 180 degrees to look at the raider he is now arms length from, blood streaming out of the severed neck of the crowd favorite as his former body only now begins to crumple to its knees.
"Thirsty? Try some Thrast." Ja'Cart drops the head on the step at his clawed feet. [sblock=Actions]Free: Speak, Flurry of Blows vs Thrast for 8, Supreme Flurry vs Thrast for 8 (shifting to M,6), drop head.
Minor: none
Move: Athletics (Jump) (1d20+12=32) (N,8).
Standard:Masterful Spiral vs Ref (Thrast=24, C2=18, C3=27, C4=11, 3d8+5=26). AP used for Eternal Mountain vs Fort (C2=28, C3=15, C4=25, 2d8+5=15) [/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 3
Initiative: +5; Passive Perception: 12, Passive Insight: 12; low-light vision
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 19, Fort: 15, Reflex: 16, Will: 14
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Stone Fist Flurry of Blows
Dragon's Tail
5 Storms
Telekinetic Grasp
Open the Gates of Battle
Thri-Kreen Claws
Disrupting Advance
Supreme Flurry
[/sblock][sblock=OOC]This is kind of complicated so here's the breakdown:
1. Jump 32 gives me up to 6 squares of forward movement, clearing 1.5 squares in height so no movement penalty for having to climb up the first tier. He lands in N,8.
2. Masterful Spiral is burst 2 and deals half dmg on a miss, which was 26 to C1/2/3 and 13 to C4. And increase melee reach by 1 for the rest of the encounter.
3. As his reach is now 2, he uses FoB on Thrast (C1) for 8.
4. Use AP for Eternal Mountain (burst 1) dealing 15 to C2/4 knocking them prone.
5. Use Supreme Flurry to shift to M,6 and use FoB on Thrast for 8 again.
Damage Totals:
Thrast 26+8+8=42 (dead)
C2 26+15=41 (dead)
C3 26 (Bloodied)
C4 13+15=28 (Bloodied, Prone)
or 137 damage in 1 round at 3rd level![/sblock]