A Season of Bones

At the start of battle, Daran yells a demand at one of the slaves, Move! As it stumbles forward, the half-elf rushes forward and leaps into the air, trying to land in the spot it just vacated. As he lands, he lops off the head of one slave, and, with a scream, slices through many of the rest gathered![sblock=OOC]Use Wild Focus to draw one slave out of the fray so Daran can jump into a square that has 8 enemies around him (so an enemy in the second row). Then move to the throng, then charge an enemy on the other side of the throng via a jump into that space (Athletics 10 (forgot the +1 level bump) gives him the two squares he needs,); no OAs as they haven't acted yet I believe. Charge attack vs some slub: Hit, 13hp. Spend AP to use Demoralizing Strike (Augment 2) to attack all in close burst 1 (7 slaves, as 1 already dropped): [url=http://invisiblecastle.com/roller/view/2687820/]9 damage. Thats 2+1*7=9pts.[/sblock]
 

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The crowd squeals in delight as the four of you carve through the helpless slaves. Thus far, they seem particularly fond of Jalaan's sweeping psychic attacks, gasping as his energy flares ravage the horde, and of Ja'Cart's whirling ravages as he spins and leaps, plunging his blades into his enemies' flesh.

Daran's and Muzdum's are all met with equal applause as they spin, cut, and maneuver their way to the edge of the arena.

The slaves cower in fear, but a few attack you with their short swords. The blades all miss their marks, snapping like twigs against the plates of your armor and the parries of your blades - all except Jalaan, who deflects each oncoming attack with a burst of telekinetic energy.

[sblock=Battle Info]
Slaves Remaining: 73

Crowd Favor
Daran 9
Jalaan 19
Ja'Cart 19
Muzdum 4[/sblock]

[sblock=ooc]Since I've been moving kind of slowly, I'll call this battle at 50 dead instead of 100, so it doesn't get bogged down. Sound okay?[/sblock]
 
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Sugmerging among the slaves, Muzdum executes a sweeping move, his axe spinning in a deadly arch, cutting off the legs of the surrounding slaves. The trunks fall to the dirt, sending showers of blood, that quickly subside as their bodies are dried out. The now completely red dwarf, holds up his fist to the crowd, dripping blood. Slave blood.

Sweeping attack: attacking 8 slaves, kills all. http://invisiblecastle.com/roller/view/2689541/
 

Round 2:

The fleeing slaves try to get away from each of the executioners, which just pushes them into the reach of one of the others. Ja'Cart flips over onto his hands and pushes himself off of the ground, over another cluster of slaves. Summer-salting through the air until he is once more right side up, the kreen's claws glow bright as he is again surrounded by the image of a giant earth spirit. It pounds a mammoth appendage into the ground as the monk arcs downward into the group.

The sound of ripping flesh can be heard by all as the tips of Ja'Cart's powerful claws and tentacles sprout from the back sides of all the slaves he attacks. His victims stops struggling and all fall into a ring of diagonally cut slices from the twisting attack. The last opponent falls into chunks from the cross-ways second slash he caught before he has a chance to fall. "Are you hungry? Try a slice of your friend!"

As the thri'kreen rises back to his feet, his body takes on the coloring and texture of the stones of the arena walls. The rising and fading spirals of blue energy make him look like some kind of stone god striding across the sand of the colloseum.

[sblock=Actions]Free: Speak, Flurry of Blows for 10.
Minor: none
Move: Athletics to make a jumping shift 2(1d20+13=19).
Standard:Eternal Mountain attacks X8 (1d20+11=17, 1d20+11=28, 1d20+11=28, 1d20+11=22, 1d20+11=20, 1d20+11=30, 1d20+11=16, 1d20+11=30), (2d8+6=22[/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 4, Reach 1, Resist 4 All TENT
Initiative: +7; Passive Perception: 13, Passive Insight: 13; low-light vision
HP: 39/39, Bloodied: 19, Surge: 9, Surges left: 8/8
AC: 21, Fort: 17, Reflex: 18, Will: 15
Speed: 7
Action Points: 1/1, Second Wind: Not Used, Milestones: 0

Stone Fist Flurry of Blows
Dragon's Tail
5 Storms
Telekinetic Grasp

Open the Gates of Battle
Thri-Kreen Claws
Eternal Mountain

Disrupting Advance
Unstable Mind
Masterful Spiral
Supreme Flurry

Ja'Cart[/sblock][sblock=OOC]Resist 4 All TENT. If Ja'Cart takes dmg, he'll use Unstable Mind: TENT anyone that enters an adjacent square to Ja'Cart or ends their turn there takes 5 psychic dmg.[sblock=Fluff for when hit the 1st time]Ja'Cart roars as he is hit, spreading his large jaws fully over a foot and a half wide as he sinks into a low stance, and putting one of his lesser hands to the side of his own spike-covered head. Unstable cerulean energy crackles down his limbs and over the slimy black tentacles seem to writhe with a life of their own.[/sblock]
Damage Totals:
unlucky slave 22+10=32 (dead)
slaves X7 22 (dead)

Crowd Favor: 19+24=43+round 2 flavor bonus[/sblock]
 
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Jalaan

Jalaan searches for another opportunity to hit a larger group of the fast-dwindling slaves. He finally spots a tightly packed group. Channeling his vast mental powers again trough the glowing globe in his hand. The man in the middle somehow resists him and is sprinkled with brain matter.

[sblock=OOC]

Dishearten Augment 2 (1d20+8=18, 1d20+8=20, 1d20+8=24, 1d20+8=16, 1d20+8=22, 1d20+8=15, 1d20+8=9, 1d20+8=21, 1d20+8=18)
Dishearten Damage (2d6+7=16)

8 slaves dead by more than 15 damage.

Immediate Reaction: Intellect Fortress

Crowd Favor: 19 + 16 = 35

[sblock=Mini stat block]
Jalaan
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 15 Reflex 17 Will 18
Initiative: +2
Hit Points: 43 / 43 Bloodied: 21
Temporary Hit Points: 0
Resist: Fire 7
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:10 Surges per day: 8 / 8
At-Will Powers: Thought Projection, Dishearten, Mind Thrust, Psychic Anomaly
Encounter Powers: Infernal Wrath, Psychic Surge, Distract, Send Thoughts, 0/4 Power Points, Intellect Fortress
Daily Powers: Mental Trauma

Condition:

[/sblock][/sblock]
 
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OOC: I don't think we will have any problems with the full 100 now that everyone is fully engaged. But if you really want to knock the number down to 50 then there aren't any left as we took out 27 the first round and 24(there would only be 23 left at the start of round 2) more so far this round with SG yet to go. Match over in that case. :o
 

[sblock=ooc]We can do 100. That's fine with me - I just wanted to make sure it didn't get slowed down too much. Keep on slaughtering!

PS. I'll do my best to update the Crowd Favor once SG has gone. It's trickier than I would've guessed![/sblock]
 

[sblock=Crowd Favor]Daran spent his AP last round, so his total should be more than 9.[/sblock]Surrounded by enemies, Daran takes a moment to raise his hands and spin, facing the crowd, ignoring his enemies. His voice is loud and strong, reverberating through the crowd. This is what you want! Blood! Death! Am I not your champion! Are you not entertained! The crowd explodes in furor, and the smirking half-elf turns to his many foes. The energy of the crowd, and fear of his enemies feed him, and he once again swings about with his axe. Fear alone causes one heart to seize while his axe slices two more necks, one femoral artery, an arm (with ensuing mortal blood loss), and, in one spectacular chop, one neck to groin. Only two slaves, with some fast, fear-induced reflexes, manage to escape his blade. [sblock=OOC]I'm assuming slave surrounded Daran to attack from all angles.

Use Move to rile the crowd: Crowd Diplomacy 28 (Crit!).

Demoralizing Strike (augment 2) vs 8 adjacent minions: Hit 6, each for 17hp.

Crowd Favor: 9 + AP Bonus + 6*2 = 31 + AP Bonus (and any from riling up the crowd :))[/sblock][sblock=MiniDaran]Daran—Male Half-Elf Ardent|Battlemind 4
Initiative: +4; Passive Perception: 11, Passive Insight: 13; low-light vision
HP: 46/46, Bloodied: 23, Surge: 11, Surges left: 12/12
AC: 18, Fort: 17, Reflex: 14, Will: 17
Speed: 5
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Power Points: 0/4

Concussive Spike
Demoralizing Strike
Unnerving Shove
Battlemind's Demand
Mind Spike

Wild Surge
Brash Strike x2

Allies to Enemies
Psionic Vigor
Ardent Surge
Wild Focus
[/sblock]
 

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