[sblock=ooc]Ok, Ingot doesn't make that nature check passively, so helps make my decision easier, to go ahead and heal Jax.

Also, I think I am going to go ahead and lay the armor of faith on him. He has so few surges left and his fortitude is so low![/sblock]
Ingot is initially amused by the strange, frog-like creatures, but then watches with concern as the bullywugs rally, knocking Jax from his feet. It steps in front of Dorn, itching to join the melee, but holds back.
Let the battle develop before charging in... and help Jax, first! A quick prayer sends healing energy over the prone kobold.
Ingot concentrates and its eyelights flash. The holy symbol embedded on its chest rotates one quarter turn clockwise, and clicks loudly. A beam of reddish light leaves the symbol and illuminates Jax. The red light coalesces into a transparent suit of heavy plate armor for a brief moment. The insubstantial armor is full-sized, so Jax appears to be swimming in it. Then the armor fades away. A radiant hammer symbol of Vulkar glows on Jax's chest for a few moments longer.
[sblock=actions]
Move: to R6
Minor: Healing Word on Jax (1d6+3=8) (good roll!)
Standard: Armor of Faith on Jax. +4 power bonus to Fort defense until end of the encounter.[/sblock]
[sblock=Ingot stat block]
Ingot- Neuter Warforged Cleric 2
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:
32/32, Bloodied:16, Surge Value:8, Surges left:6/9
Initiative -1
Action Points: 0, Second Wind: Not Used
Powers:
Sacred Flame,
Righteous Brand,
Healing Word(x2),
Healing Strike,
Avenging Flame,
Armor of Faith,
Channel Divinity (Divine Fortune/Turn Undead),
[Warforged Resolve
[/sblock]