kahn_bloodbane
First Post
This is the problem word here. This word should be "anything." A well prepared mage can do anything but NOT everything. Understanding the difference is key to understanding the underlying problem with the Tier System. A Sorcerer who is "optimized" to do a specific task (because that's what optimization means) is as one dimensional as a Fighter and no more flexible at changing that optimization from encounter to encounter. So ask yourself it that makes sense in terms of the tiering?
actually I really meant everything. a well prepared mage means it had time to prepare, and if someone is smart, (and the point of mages is being smart) they can do literally everything. you'd be surprised what minor magic items can do, also considering that mages CAN enchant them themselves.. you need attack bonus? easy there's an enchant (a +1 too) that gives bab like a cleric, you need strenght? you can do a spell, or make yourself a magic item, you want more power, there's tenser transformation, you want more strenght? you can polymorph yourself into a giant (and that really hurts..) need damage reduction? stoneskin.
I understand that if you think in terms of adventure... the mage eventually will end powers while the warrior will end at max hp, tho on the single encounter (and if you play smart you can reduce alot encounters) you can do alot..
And gods. Contact Other Plane specifically says that on rare occasions a diety or some othe force may block the use of the spell. Well guess who gets to decide when those rare occasions crop up? The higher you go, the more likely a demi-diety or demigod or diety or being from another plane may interfere with the use of reality altering spells.
rare occasions. as you said, rare should be rare as in.. once or twice in a campaign, a god would interfere with a rogue that kidnaps a baron daughter?.. why? it better has a really good reason, besides contact other plane doesn't necessarily ask to him, like you can ask to the god of justice as well, gods have limited omniscence around their temples, let's say the kidnapper is a follower of shar and shar doesn't like interference in her follower plans, if there's also a temple of tyr in town tyr knows everything too, and you can contact HIM and he's very eager to tell you everything for.. justice.
the higher you are the more you attract attention of gods sure, but doens't necessarily means gods will stop you doin what you want, simply because for as much as you wrong one god with a wish you make happy another, and they will eventually fight each other for that. IF a god interferes with your wish to save his follower, then, another opposed god can grant you a miracle to further his ends. Balance is something universal, it isn't there to 'nerf' powerful characters and neither to provide lazy dungeon masters with poor excuses to not give informations to players. if a player arrived to have a wish and properly words it, he's entitled to have such power.
The biggest thing is to educate oneself on what spells any given caster in a party has and what those spells can do. Once one becomes familiar with what spell casters can, designing challenges that they can't unwravel will be easier and easier.
the point isn't designing challenges they can't unravel like that you completely break the world balance, the point is simply to make happen things, you must prepare npcs give them appropriate ranks and knowledges and give them the best plan they can affond with their intelligence and resources. Then, the players will do their wrost. not every situation is meant to be a challenge, the more higher up a character goes the harder will be they find a true real challenge, an adventure can take a whole 10 minutes to finish in a well done world, the point is, is it really over? the one who did kidnap the baron daughter acted alone? was a small organization or a part of a larger, more complex whole? maybe the players acts with rush and kills the poor unfortunate things that angered a level 20 player that happened to pass by, but then they will be spied by the mighty secret organization who wanted the daughter of the baron kidnapped with an apparent randsom to more subtely manipulate him for political means? have someone offer his help in exchange of a favor, someone who used those bandits like tools for his dark church only to play the 'good friend' of the baron and get him vote in the feudal council like he wants, to change the balance of powers of the region and subtely gain power in a massive multi regional plot to cause a devastating war?
there, it goes up to the high level it needs.
would he prevent the heroes from squashing the poor 'smart' kidnapper of the baron daughter? absolutely not! it would mean expose his treachery! but he can befriend them, spy them, manipulate them, make them think he's the good guy and so on. only to, in the end frame them for the big mess of war he managed to start... either that or they are smart, take their time to get the kidnapper, do the right questions with the right divinations, maybe not find much but mistrust the 'good samaritan' maybe even letting him ally with them to then outsmart him foil his plans and denounce his evil acts to the world!
ok sorry I stop rambling.
