doctorbadwolf
Heretic of The Seventh Circle
So, Artificers work pretty well, but feel like they are restricted on some key things to a degree that feels unnecessary.
What if they gain the ability to make consumable common and uncommon magic items at 1/2 cost and time early, upgrading to the full ability later on?
For consumables that cast a spell, we could bring down the spell storing item to tier 2 and make it only cast the spell proficiency mod times. Later, it becomes prof+Int and eventually upgrades the spell level it can cast? Or perhaps you can do higher level spells, but you lose uses, so a 3rd level spell gets half as many uses?
Lastly, add 1 infusion in tier 1 or 2, and then another around 11, to give a little more variety and punch to the class.
Thoughts? Too much? If you had to pick two of the three ideas. What do you pick?
What levels would make sense for these upgrades?
What if they gain the ability to make consumable common and uncommon magic items at 1/2 cost and time early, upgrading to the full ability later on?
For consumables that cast a spell, we could bring down the spell storing item to tier 2 and make it only cast the spell proficiency mod times. Later, it becomes prof+Int and eventually upgrades the spell level it can cast? Or perhaps you can do higher level spells, but you lose uses, so a 3rd level spell gets half as many uses?
Lastly, add 1 infusion in tier 1 or 2, and then another around 11, to give a little more variety and punch to the class.
Thoughts? Too much? If you had to pick two of the three ideas. What do you pick?
What levels would make sense for these upgrades?