I love any thread where someone compares 1e as being simpler than modern design. I just grab a random rules section from the ADDICT document and paste it.
3. Note that such speed factor considerations are not applicable when either closing or charging to melee, but after an initial round of combat, or in cases where closing/charging was not necessary, the speed factor considerations are applicable.
Zagyg, amused by all this pointless bickering, plucks Tenser, Otis, and Robilar out of the space-time continuum, and drops them into a demi-plane of his own devising at a time in their pasts when they were all 1st level. He gives Tenser a dagger, Otis a club, and Robilar an awl pike.(Zagyg always did have a soft spot for ol’ Robilar.) Zagyg also loads the mystical dice of fate such that the three always tie for initiative. Then he sits back to watch.
In the 1st round, the reluctant combatants close to striking distance, so no melee takes place.
In the 2nd round, a comparison of weapon lengths determines who strikes when. Robilar’s pike (18‘) is first, followed by Otis’ club (3‘), and, finally, Tenser‘s dagger (15“).
Speed factors are not considered (per 1 & 2, above) as this was their first round of combat after closing.
In round 3, however (with initiative tied), the speed factor rules apply Because there is a ten-point difference in speed factors between Tenser’s dagger and Robilar’s pike, Tenser is allowed to attack twice before Robilar, and once more at the same time as Robilar. The difference between Robilar’s pike and Otis’ club is nine. Because the difference (9) is at least twice the lower factor (4) — or five or more in any case — Otis can also attack twice before Robilar, although without the benefit of a
third attack as Tenser has.
Thus, the attack sequence this round is Tenser/Otis, Tenser/Otis,
Tenser/Robilar.