Horwath
Legend
What 1D&D needs in more options for players to take. More feat slots, more class features to pick from.
And those options should be in "active" and "passive" category.
Active: new abilities that you need to decide when to use, vs. what to use, in reaction to certain action, probably with some limit how much you can use it(per turn or per SR or per LR)
Passive: always on, rider to your attack or spells, or bonus HP, higher AC, higher at-will damage, better saves, wider crit range, etc...
then players can decide how much complex or simple their characters can be.
like fighters champion vs. battlemaster subclass.
And those options should be in "active" and "passive" category.
Active: new abilities that you need to decide when to use, vs. what to use, in reaction to certain action, probably with some limit how much you can use it(per turn or per SR or per LR)
Passive: always on, rider to your attack or spells, or bonus HP, higher AC, higher at-will damage, better saves, wider crit range, etc...
then players can decide how much complex or simple their characters can be.
like fighters champion vs. battlemaster subclass.