D&D 5E A small way to make modrons more interesting/useable

Casimir Liber

Adventurer
Gave their statblock description the following tweak in my campaign:

"Modrons are so exquisitely structured in their thinking that they are quite brittle, and prone to breakdown if corrupted mentally in any way. Hence when summoned to chaos or evil bubbles, they can become very easily corrupted and partly insane. This has led entities summoning them to corrupt places and letting them fester, go crazy and cause mayhem."
 

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