Blog (A5E) A Sneak Peek At Magic

In this article, we're going to take a look at some of the changes to spells and magic in Level Up. Most of these changes are ease-of-use changes for clarity, but there are some minor structural changes. We'll use fireball as an example of a spell while discussing these changes. Note that this is early in the design process for this part of the game, so things might yet change, and your...

In this article, we're going to take a look at some of the changes to spells and magic in Level Up. Most of these changes are ease-of-use changes for clarity, but there are some minor structural changes. We'll use fireball as an example of a spell while discussing these changes. Note that this is early in the design process for this part of the game, so things might yet change, and your feedback as always will affect that.

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Fireball

3rd-level (evocation, arcane, fire)
Classes: Sorcerer, wizard
Casting Time: 1 action
Range: Long (120 feet)
Area: 20-foot-radius sphere
Components: V, S, M (bat guano and sulfur)
Duration: Instantaneous
Saving Throw: Dexterity half

A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignites unattended flammable objects. Each creature in the area takes 6d6* fire damage.

Cast at Higher Levels. The damage increases by 1d6 for each spell level over 3rd.

Rare: Ravjahani’s Blackfire. This spell’s silent black flames deal necrotic damage and don’t damage objects or leave marks on bodies. Any nonmagical flames in the area are extinguished. The spell has no vocalized component.

Rare: Katrina’s Improved Fireball. The fireball deals 8d6 fire damage.



Schools of Magic​

The first thing you might notice are the words under the spell name. For fireball, those words are evocation and fire. These are the schools of magic to which fireball beyonds.

Wait! I hear you say. Fire isn't a school of magic! Well, this is the first of our changes. The 8 classical schools of magic, as defined by wizards long past and handed down in formal tradition, all exist as you know them: evocation, divination, necromancy, and so on.

But that formal classification isn't the only way magic-users throughout the ages have labelled spells. In the multiverse there is a near-infinite array of spell schools; some are based on elemental sources (like fire, water, shadow, plants, beasts, and so on), while others are based on effects (healing, compulsion, and more).

The classical schools are rigidly defined; a spell can only belong to one classical school. Other schools are not as strict, however; a spell can belong to multiple non-classical schools. These schools are a tool which you can use to create spell lists, whether they be classical schools, or you want to give that red dragon access to all fire spells, or you need to simply list all fire spells in order to plan the spell choices of your fire-themed sorcerer. They're there to use as you wish.

In addition to the eight classical schools, Level Up contains the following list of magical schools: acid, affliction, air, arcana, attack, beasts, chaos, cold, communication, control, displacement, divine, earth, enhancement, evil, fear, fire, force, good, healing, knowledge, law, lightning, movement, nature, necrotic, negation, obscurement, planar, plants, poison, prismatic, protection, psychic, radiant, scrying, senses, shadow, shapechanging, sound, storm, summoning, technological, teleportation, terrain, thunder, transformation, utility, water, weaponry, weather.

Let's look at a couple of other spells and how they're classified.

Fire shield -- 4th-level (evocation, arcane, cold, fire, protection)

Locate creature -- 4th-level (divination, arcane, divine, beasts, plants, knowledge)

Sleet storm -- 2nd-level (conjuration, arcane, nature, cold, nature, weather)

Spell Stats​

You'll see that the spell has more information in the stat block up top. This give you lots of information about the spell at a glance. You might also notice that spell ranges have been standardized; common distances include short range (30 feet or less), medium range (60 feet or less), or long range (120 feet or less), as well as self, touch, and special ranges.

The components entry has changed slightly, too. V,S,M are used in the same way, but their meanings have been expanded to Vocalized, Seen, and Material. Different spell casters may cast spells differently -- a Vocalized spell is apparent to creatures that can hear, but might be a bard's song, a wizard's incantation, or even a musical instrument.

We make mention of material spell components to add flavor to the game, but if there is no price listed for those components, they are simply considered part of your spellcasting pouch.

Rare Spells​

One fun thing we're introducing is the concept of rare spells. Not all spells have rare versions. You can't choose rare spells out of the rulebook; you have to find them. They might be found in a treasure hoard, or in the depths of an ancient library; a rare spell might be the motivation for a quest. These rare spells -- which are all named after a famous spellcaster -- are better than the 'regular' versions, and are highly sought after. If you know a rare spell, you can memorize it instead of the regular version.

New Spells​

Of course, we have a whole bunch of new spells to add to those in the core rulebook, but you’ll have to wait to see those!


*Let us know what you think of the 6d6 fire damage! We haven't changed most spells fundamentally (other than clarity rewrites) but this is one of a few that we're considering.

Continue reading...
 

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Faolyn

(she/her)
I really love the idea of rare spells. I personally would rather see a lot of them put out in a separate book of spells, though. I'd snap that up.
I imagine that there could be an entire book of rare spells in addition to whatever is in the LU PH. Considering how they necrotized fireball, there's probably dozens of ways to alter any given spell in a useful fashion.
 

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cbwjm

Seb-wejem
The rare Fireball reminds me of the ACKs research rules. It's like someone had a breakthrough when trying for a better fireball and enabled them to cast a 5th level version of the spell as a 3rd.
 


tetrasodium

Legend
Supporter
Epic
How do rare spells work with learned spellcasters?
I dont know what they have planned and am curious myself but...
Thinking about it... I think it's ok for them to cast them from charged magic items and more rare(?) magic items that convert casting x to rare x just like how a prepares caster could, but a prepared caster like a wizard with a spellbook should be able to benefit from the albatross known as a spellbook and scribe the spell on/in the item in addition to using it.
 




TheSword

Legend
I mean, it's not a leak! I posted it deliberately! :D
Lol. Preview, snippet, teaser, taster or glimpse. If you’d prefer.

Yeah, leak is the wrong word, as if one of your staff has decided to dish the dirt and ‘out’ the secrets of a new fireball.

I stand by my comment that it’s a huge ball of goodness though.
 

Stormonu

Legend
I am intrigued by the named versions. So if there can be "named" versions of spells, can PCs research their own custom versions, at what level and what will be the guidance for making such custom spells? Will current "named" spells (such as Leomund's Tiny Hut) have generic versions and how would they be differentiated?
 

RSIxidor

Adventurer
I'm a little disappointed at class-based spell lists. I think these should be separated from class and then the class tells you which lists you pull from. PF2 does it this way and it is a good change. You could basically do this already with the spell schools you've established. I could understand this being a sort of backwards compatibility issue.

What does Seen mean? I know this is replacing Somatic but I'm curious about how this is explained. The explanation for vocalized makes sense (though audible would make more sense, I assume you did this to keep the V initial in the spell descriptions). At a guess, I assume Seen just means that if you can see someone casting such spells, you can tell that they are in fact casting spells?

Will Rare spells also be mentioned in sub-class features? I could see a cleric domain providing an amped up version of a spell. But I also like the intention that they can only ever be found in the wild.
 

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