XML standardization
Guys,
Overall, I like this concept, and it's actually something we've (the PCGen Core Team) has been aiming for and getting there slowly. Settling down PCGen, squishing bugs, making it faster, etc, have all taken top priority of late, but there is an additional PCGen group most don't know about... the PCGen XML group on the yahoo boards..
http://groups.yahoo.com/group/pcgen-xml/
They've pretty much settled most of the questions raised here, it's headed by Keith Davies, and I would expect to start seeing the XML conversion of the data files to take place sometime in the next few months.
The SCHEMA they are/have developed is fairly extensive and open ended, so the wierd things that publishers do to material won't be an issue, it will be easily modifiable for new things we haven't already taken into account as well (at least that's the plan).
I am pretty familiar with XML, but my time is devoted to several other aspects of PCGen (as well as RL), but I'll try to answer what questions I can if need be here.
DMTodd - Have you been importing/exporting pcg files (character save files for the rest of you.
) of the latest format? It's a lot cleaner and easier to read/manipulate now.
TownGen - When are you going to get it to start saving stuff man! I LOVE the proggie and can't wait till it's more than a pretty interface.
Klintus - Java may be slow, but the benefit it that's it is cross platform, which is one of the main reasons PCGen is coded in it. Support for Mac/*nix users is a good thing, especially considering that while M$ might be the deFacto standard of OS's in the US, it's not the case in many other parts of the world, and there are gamers the world over, so supporting them is a good thing.
Guys,
Overall, I like this concept, and it's actually something we've (the PCGen Core Team) has been aiming for and getting there slowly. Settling down PCGen, squishing bugs, making it faster, etc, have all taken top priority of late, but there is an additional PCGen group most don't know about... the PCGen XML group on the yahoo boards..
http://groups.yahoo.com/group/pcgen-xml/
They've pretty much settled most of the questions raised here, it's headed by Keith Davies, and I would expect to start seeing the XML conversion of the data files to take place sometime in the next few months.
The SCHEMA they are/have developed is fairly extensive and open ended, so the wierd things that publishers do to material won't be an issue, it will be easily modifiable for new things we haven't already taken into account as well (at least that's the plan).
I am pretty familiar with XML, but my time is devoted to several other aspects of PCGen (as well as RL), but I'll try to answer what questions I can if need be here.
DMTodd - Have you been importing/exporting pcg files (character save files for the rest of you.

TownGen - When are you going to get it to start saving stuff man! I LOVE the proggie and can't wait till it's more than a pretty interface.

Klintus - Java may be slow, but the benefit it that's it is cross platform, which is one of the main reasons PCGen is coded in it. Support for Mac/*nix users is a good thing, especially considering that while M$ might be the deFacto standard of OS's in the US, it's not the case in many other parts of the world, and there are gamers the world over, so supporting them is a good thing.
