Whoa!!!!!!
*cracks whip*
Consider them held.
I was there. It makes me shudder to remember.
So 1st Edition locks you into certain pre-conceived stereotypes, like chess only lets you be a pawn, a knight, a bishop, a queen, a king or a rook, and that's a GOOD thing?!??!!?
It's a ROLEPLAYING game!
When it prevents me from playing out the fantasy archetypes from the writers the game is based on, that's a BAD thing. That's a weakness.
And that's a fact.
It doesn't matter how you say it, or what sort of language you use. We're not talking about some contorted, obscure fantasy trope. We're talking about a thief like the Grey Mouser who dabbles as a hedge wizard. A game that requires the sledgehammer of DM fiat to accomplish this comparatively trivial exercise in character building has a problem.
Some limits are good, and helpful. This limit is not. The fact that DMs back when I played 1st Edition tended to ignore certain limitations and allow characters to skirt obviously ridiculous rules meant that those were problems that needed to be fixed, not "features" that needed to be explained ad nauseum until the person wanting to do something outside the limits of the game just gave up, and stopped asking.
It was silly to me as a 1st Edition AD&D player, and that was LONG before 3rd Edition came out. A dwarven paladin makes perfect sense. I couldn't play one, though. Heck, the first time I read the 1st Edition PHB, I was like, "Why can't I play an elven ranger?" But I couldn't do those things without saying, "Mother, may I?" to the DM.
Pointing out that this is my opinion is silly. Of course it's my opinion. That's why it's attached to my name. Just like your opinion is attached to yours, and is merely, only your opinion.