Wik
First Post
So, during a long walk home last night, I started thinking about gaming. And about those nights when, for whatever reason, you run a "pickup" game. Or those one-shot games.
But, primarily, I was thinking about pick-up games - games where you start running, on relatively short notice. Quite often, with pick-up games, only the GM knows the rules.
Here's the thought exercise - you are hired to write a game exclusively made to be played as a pick-up or one-shot game. What would you include in this game? And how would this game differ from a standard RPG? Should it differ?
Note that I'm not asking about specific genres/plot elements. this is mostly a mechanical question. But if you feel it necessary, feel free to discuss those elements.
I'm mostly curious to see how pick-up games are viewed, and, when it's all boiled down, what elements are different from a pick-up game compared to a regular RPG.
But, primarily, I was thinking about pick-up games - games where you start running, on relatively short notice. Quite often, with pick-up games, only the GM knows the rules.
Here's the thought exercise - you are hired to write a game exclusively made to be played as a pick-up or one-shot game. What would you include in this game? And how would this game differ from a standard RPG? Should it differ?
Note that I'm not asking about specific genres/plot elements. this is mostly a mechanical question. But if you feel it necessary, feel free to discuss those elements.
I'm mostly curious to see how pick-up games are viewed, and, when it's all boiled down, what elements are different from a pick-up game compared to a regular RPG.