"A user-friendly d100"

I think the new d100-idea is SUPER GENIOUS!--and I welcome it with open dicebag!

This is how I imagine the 2 dice will look (I'm guessing):

d10 #1
the 10s: 0, 10, 20, 30,40, 50, 60, 70, 80, 90

d10 #2
the 1s: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

NINETY PLUS 10 IS THE NEW 100!

I have always hated telling a new Player that 00 plus 0 equals 100, so I am beside myself with joy.

"I rolled a zero."

"No! For the TENTH TIME that is a HUNDRED! AAAH!"

((sigh))

:)

Tony M
 
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Trainz said:
Huh... I'm sure you're trolling, but just in case:

The d20's with 0-9 twice on them are meant to be used as d10.:\

I don't think he's trolling. For an awfully long time my group used the 20-siders with 0 to 9 twice. We'd roll a d6 along with it and add 10 if the d6 came up 4-6. These were cheap plastic with the numbers printed on them.

Then we got some nice high impact dice with the numbers engraved and did the coloring method. Always had a hard time remembering which color was supposed to be 11-20 though...

Finally, we found the dice that had 1-20 printed and the world was good.

Note that years passed in these various stages--but my players spent months mastering techniques of rolling a d6 so that 4-6 came up more often than usual.
 

MerricB said:
"I rolled a Zero!"

"Like your IQ?"

Cheers!

I know you were kidding with the IQ joke, but seriously...if a Player screws-up the 00+0 =100 a couple times, he or she might say, "The heck with THIS game and its illogical mathematics!"

A new Player has a ton of stuff to swallow in one lump, so I'm all for helping them out. Like when WotC made 'high equals good' and 'low equals bad' a standard for d20 die rolls. THANKS, WotC! Anything that makes training a new Player QUICKER and helps the action get interrupted less often is GREAT!

I guess I pity new Players for all they have to absorb. ((sniff))

Learning D&D is like going to a new job. "This is where you sign-in, this is where you cut the lettuce into one-inch squares, this is the recipe for meatballs, each meatball must weigh 2 ounces, this is John, this is Bill, this is Kenny, this is Peg, this is Randy, this key goes to 'this' door, this key goes to 'that' door, don't leave your cup sitting on this counter, don't put dirty dishes in 'this' sink......are you getting all this? Do you need me to slow down?"

AAAAAAH!

90 + 10 = 100 ? Wow.

Good stuff.

:)

Tony
 

The other way to do it was to ink one of those 0-9s on the d20, so the uninked 0-9 was "1 to 10" and the inked 0-9 was "11-20"

Those crayons had to be used for something!

Cheers!
 

tonym said:
I know you were kidding with the IQ joke, but seriously...if a Player screws-up the 00+0 =100 a couple times, he or she might say, "The heck with THIS game and its illogical mathematics!"

I totally agree with you, Tony. :) I had a year with a player who just couldn't get the hang of THAC0. Explaining it every session was... annoying.

Cheers!
 

MerricB said:
The other way to do it was to ink one of those 0-9s on the d20, so the uninked 0-9 was "1 to 10" and the inked 0-9 was "11-20"

Those crayons had to be used for something!

Cheers!

the d20 I got with the coupon in CoC had 0-9 twice, but one set had a + sign in the corner.
Amazing how technology progressed! :)
 

MerricB said:
The other way to do it was to ink one of those 0-9s on the d20, so the uninked 0-9 was "1 to 10" and the inked 0-9 was "11-20"

Those crayons had to be used for something!

Cheers!

That's what we did, back around 1980. But most of my friends who had their own dice left it as is and rolled a simulated d2 with it.

As I recall, the basic rulebook (or maybe the 1e PHB? Maybe both?) suggested both techniques.
 


Trainz said:
Huh... I'm sure you're trolling, but just in case:

The d20's with 0-9 twice on them are meant to be used as d10.:\

Nope, 2WS-Steve is right, I was not trolling. D20s really used to come that way....Believe it or not!

Barendd "Ripley" Nobeard
 

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