"A user-friendly d100"

Bendris Noulg said:
Hey, Merric, any word on when Dice Rolling for Dummies is going to be added to the release schedule for 2005?;)

I'll tell you as soon as I find my miniature dice. Unfortunately, they've fallen onto the carpet again and I can't seem to find them.

1/60th scale dice are hard to find...

Cheers!
 

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Barendd Nobeard said:
Sometimes, the classic methods are the best! :)

But do you have the old d20s that have 0-9 on them twice, so you have to fill in one set of the numbers with a crayon?


Yeah, I had a set of these from the old days. They were indistinguishable in shape from d20s. One time when we were gaming with a friend of ours, he borrowed some dice for the night, and picked on of these out as his d20. I didn't notice. You've never seen a worse series of die rolls in your life. The poor guy never rolled above a 10 the entire night.
 

milotha said:
Yeah, I had a set of these from the old days. They were indistinguishable in shape from d20s. One time when we were gaming with a friend of ours, he borrowed some dice for the night, and picked on of these out as his d20. I didn't notice. You've never seen a worse series of die rolls in your life. The poor guy never rolled above a 10 the entire night.
LOL.

I have seen the reverse. A player in "Living Greyhawk" who always rolled 11+ on his d20 rolls--because he used one of these old dice and whichever side came up (crayon-filled or plain) it was always the +10 side.
 

tonym said:
This is how I imagine the 2 dice will look (I'm guessing):

d10 #1
the 10s: 0, 10, 20, 30,40, 50, 60, 70, 80, 90

But that's not what they said it would look like:

Barendd Nobeard said:
They have changed the numbers on the percentile die to use 10 - 100, so you only have to add the two numbers (d10 and d%) together.

Though I just saw this on Wizard's site (I know it's been reported and discussed before but I think they changed the text):

Mat Smith (In the Works) said:
Here's something interesting: The d10 included in the bag has a new design numbered 1 to 10 instead of 0 to 9. Whe rolled along with the percentile die (numbered 00 to 90), the result can be obtained by simply adding the two numbers together.

It does make sense. 00 + 1 = 1, 90+10 = 100. Still, I wish they wouldn't change it. All I need is half the group having dice that say one thing, half the other. Was it really so confusing before? IMO, no.
 

Barendd Nobeard said:
Nope, 2WS-Steve is right, I was not trolling. D20s really used to come that way....Believe it or not!

Barendd "Ripley" Nobeard

and we loved 'em like that.

i still have a few hundred of them. :D
 

2WS-Steve said:
I don't think he's trolling. For an awfully long time my group used the 20-siders with 0 to 9 twice. We'd roll a d6 along with it and add 10 if the d6 came up 4-6. These were cheap plastic with the numbers printed on them.

Then we got some nice high impact dice with the numbers engraved and did the coloring method. Always had a hard time remembering which color was supposed to be 11-20 though...

I still have an old clear high impact dice with "+" next to half of the numbers. I'm oddly nostalgic about it and keep it in my "DM dice bag."
 

I remember the time my brother was DMing, and he pulled out a clear gem d20 die to roll attack rolls with.

It was numbered 0-9 twice, and he didn't immediately realise, automatically converting "0"s to "20"s.

We got hit by a lot of criticals!

Cheers!
 

Trainz said:
Huh... I'm sure you're trolling, but just in case:

The d20's with 0-9 twice on them are meant to be used as d10.:\

boy is you new. Most of my old d20 (have 20 sides) had to coloured in. At the begining of evening or the roll you would call color high. Aka red high, black high. In fact some of the early sets had a huge crayon to colour in the numbers. It was around late 1981 when I found a set of dice with a d20 which was numbered 1-20.
Jasper wanders off gumming the bullette and plastic roper he got out of dinosaur package.
 

Just going through the changes that could possibly be made, as what people are reporting doesnt seem to make sense to me.

10s 1s Range
00-90 0-9 00-99 with 1 ambiguous result
10-100 0-9 10-109 with 9 ambiguous results
00-90 1-10 01-100, but addition may cause the 10s to change.
10-100 1-10 11-110 with 10 ambiguous results

So changing the 10s dice only results in nonsense.

00-90 with 1-10 makes more sense, but i still prefer 00-99
 


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