I like the 1E model best.
Very little bloat, long edition life.
In the digital era, though, it's not the same - anything in 3.XE or PF's SRD/open content can be found with a search in under a second, and/or can be printed by the player who needs it beforehand. Similarly with 4E and the DDI.
What is the 1E model, though?
THIS.Generally liked what you had to say, but I'll quibble with one thing here: Yes, 2e produced a lot of settings - and it was successful in doing so, it sold a lot of setting books and there are still fans out their pining for the return of their favorite 2e setting! Admittedly, settings were bigger in the 90s than they are now, but it's still a viable way to sell books that don't have to bloat the game for everyone.
But 2e didn't go belly-up because it was big on settings. Rather, TSR bet heavily on selling novels, a CCG, and a collectible dice game - all of which went very badly for it. They got in financial trouble and were bought out by WotC. 2e's setting focus wasn't - as far as mere outsiders can tell based on what's been reported - what got them in trouble.
I like the 1E model best.
Very little bloat, long edition life.
While I agree with you that the bloat problem gets painted larger than it really is, your solution isn't easily implemented. Say you want to build a 3.x character able to use a spear to throw his opponents prone. Which search query would yield the feats necessary for this?
If you have a concept in mind search is probably not enough, because you don't know the relevant terms. It's great to decipher a character sheet, though.![]()
I found bloat to be a massive problem in DDI. It was my single biggest issue with DDI, in fact, and considering that the thing was built with friggin' Silverlight, that's saying something.Also, I think people wildly overplay "bloat" as a problem, in this digital age. When everything was on paper, and everything had to be looked up by hand, it was definitely an issue, as you might have spells split among four different rulebooks (easily so in 2E, for example - PHB, FRA, ToM, Complete Wizard/Cleric, that's even before S&P and stuff get in on the act), or the like, which meant you needed to haul more books to the session, and caused a lot of time wasted looking stuff up.
In the digital era, though, it's not the same - anything in 3.XE or PF's SRD/open content can be found with a search in under a second, and/or can be printed by the player who needs it beforehand. Similarly with 4E and the DDI.
1E experienced a huge bubble in the early 80s which would be impossible to reproduce today. What might be possible to reproduce is the other wing of its huge success - the Dragonlance franchise, including not just the adventures but moreso the novels. I haven't read any game related novels since the early 90s but it seems like it has been since Icewind/Drizzt that they've had a massive commercial success, and even those didn't match the popularity of Dragonlance.
But again, hoping for a 1E model is probably unrealistic, except in a loose sort of way (focus on adventures/stories, less on rules supplementation).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.