I mean, am I wrong? Would only releasing 1E numbers of books make WotC more money, in 2014? I'm skeptical of that, I must say.
I think this discussion is missing a good dose of "Mike Mearls current vision for the D&D product line" data. And so let's put that in here.
As far as worrying about sales goes, we’re definitely approaching the business in a different way. In the past, the way to make the business work was to release more and more RPG books. In reviewing sales records, it’s pretty clear that after a few expansions people simply stop buying and many even stop playing. Could you imagine trying to keep up with a boardgame if a new expansion or three came out for it every month?
Instead of flooding the market with an endless tide of RPG books, we’re moving to diversify the business. We have two active MMOs, board games, miniatures, t-shirts, novels, and even more stuff we’re working on.
In hindsight, it’s actually a fairly obvious move. Let’s say you buy the three core rulebooks and then the two volumes of the Tyranny of Dragons campaign. That gives you everything you need for the next 6 to 12 months of gaming. Do I really have much of a chance to sell you more RPG stuff during that time? Why fight that battle?
Our philosophy now is to make everything count. If we release a new super adventure, like Tyranny of Dragons, or a new rules expansion, we want it to be an event. When you add stuff to an RPG, you’re asking all the DMs out there to evaluate their campaigns, learn new options, and then try to implement them. You have to be very careful in how you add things to the game, and very deliberate in making those additions exciting and compelling.
So - my read on this is that the current direction for D&D is fewer books overall, more "non RPG" D&D items (including more licensing via third parties and more mobile and other video games), and when a new book or books are released a desire to make it an event rather than a regular expected occurrence. The reference to "all you need for 6 to 12 months" strikes me as a way to plant the seed for an annual event for releases. I could easily see an annual Gen Con release of 1-3 new "rules books" per year spanning from Unearthed Arcana/Epic Handbook/Monster Manual type books to campaign setting books and a tie-in 1-3 book "adventure path" storyline like Tyranny of Dragons - supported across not just the RPG, but also through the novels and the video game side of things.
I could be completely off on this, but reading the tea leaves it really sounds to me like Wizards has decided that the flood the market with new books constantly model isn't working and they want to try to make less RPG product but tie in a lot more non-RPG D&D product via storylines. And do a lot more outside licensing of the D&D brand for supplemental things rather than producing things in house.
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