Crab: DR 2/magic. Improves by 2 for every tattoo possessed.DonAdam said:What did they do to the Tattooed Monk? I'm using one tomorrow. I'm most interested in how they changed the Crab ability (the old version gave you DR = 2*tattoos / Con mod) with the new DR system, but as much info as you could give would be fantastic.
Thanks!
Monk BAB, Monk Saves, Monk Skills
Most monk abilities stack (AC, unarmed damage, speed)
Tatto at level 1 and every other level after that
Arrowroot: 1/day/tattoo, Wis bonus x class level damage heal, but not on self
Bamboo: 1/day/tattoo, Add # tatoos as enhancement bonus to Con, 1 round/level
Bat: As Bamboo, but Dex
Bellflower: 1/day/tattoo, Add Cha mod as enhancement bonus to ability score (including Cha)
Butterfly: As Bamboo, but Wis
Centipede: 1/week, shadow walk
Chameleon: 1/day/tattoo, alter self 1 hour/class level
Crane: When taken, immune to nonmagical diseases. Next tattoo, immune to poison. Next tattoo, cannot be magically aged/no penalties for aging.
Chrysanthemum: Heals hp equal to leel every hour in real sunlight
Dragon: 1/day/tattoo, fire breath as elixir
Dragonfly: 1/day, dodge bonus to AC # tattoos, 1 round/class level
Falcon: Immune to fear, allies within 10 ft gain bonus vs. fear equal to Cha mod
Lion: 1/day/tattoo, smite +4 attack, Class level to dmg
Monkey: +1 on most Dex-based skills
Moon, Crescent: 1/day, ethereal jaunt
Moon, Full: 1/day/tattoo, +2 luck on attack, skill, or ability roll. Cannot be used during daylight hours
Mountain: 1/day/tattoo, Similar to defensive stand of Dwarven Defender, cannot be moved (no bull rush/trip), impossible to make Dex based skill checks
Nightingale: Heal damage equal to 2 x class level, self or others
Ocean: No need to eat, sleep, drink
Phoenix: SR = class level + 15
Pine: Remain Conscious feat (presumably typo, should be Diehard)
Scorpion: 1/day/tattoo, force foe to use lowest ability mod when making attack roll
Spider: Poison instead of stunning attack, 2 Con primary/secondary
Sun: 1/day/tattoo +2 on attack, skill, ability roll. Can only be used during daylight hours
Tiger: 1/day/tattoo, +1 attack +1d6 dmg, lasts 1 round/class level
Tortoise: 1/day/tattoo, can use class level for ranks of skill he does not have, add Cha mod to roll
Wasp: 1/day/tatto, haste, 1 round/class level
White Mask: As ring of mind shielding, +10 bonus on Bluff checks