Elder-Basilisk said:Step one: what spells do you use in the first few rounds of combat? And who else is in your party? What do they do?
A. Tactics
If you're a 7th level wizard and the first few rounds of combat are you casting enlarge person on your allies, then that's part of the problem...
Elder-Basilisk said:B. Your allies
Deterence. If there's a 7th level rogue with even marginal melee skills in your group, grappling you is like voluntarily failing a save against fireball. It's sneak attack city for the rogue.
Elder-Basilisk said:And if, after all this, you're still unable to avoid being grappled, at least be grateful that grapples deal non-lethal damage. If nothing you can do stops your enemies from grappling you, at least they aren't killing you.
Shin Okada said:If "Run and grapple if you find someone in mage robe" is popular tactics in your campaign world, disguising is one good option.
This depends on whether or not those creatures have improved grab or want to take the -4 penalty (or have IUS). Given the fact that the DM is gunning for the wizard, it wouldn't surprise me.Elder-Basilisk said:And if, after all this, you're still unable to avoid being grappled, at least be grateful that grapples deal non-lethal damage. If nothing you can do stops your enemies from grappling you, at least they aren't killing you.
I'm not sure the DM is 'gunning for the mage'-it seems to me he's just using sound tactics. I know that in the game I'm running for my kids, it's become part of the standard battle strategy for my son's monk-locate and grapple enemy casters ... For an unprepared wizard, it's just murderous. His 6th level monk managed to jump an 8th level sorcerer before she had time to properly prepare night before last, and literally took her apart. Absolutely vicious.Infiniti2000 said:This depends on whether or not those creatures have improved grab or want to take the -4 penalty (or have IUS). Given the fact that the DM is gunning for the wizard, it wouldn't surprise me.![]()
Kaledor said:I make as good a use of cover and other party members as possible (we have two party members that Enlarge on the first sign of combat and that tends to be a good wall of flesh... but not even that always stops creatures from running through threatened zones to reach me!)
I've got Dimension Door. I thought this was going to be the perfect fix to being grappled. I've used that spell as often as I can to get out of grapples, but in this last encounter, two Large creatures grappled me and did enough damage to knock me out before I got to cast the spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.