Instead of giving 'Warlords' an ability to grant allies additional actions, would some sort of 'Leadership Aura' work? I.e. all allies within a certain radius of the Warlord does +2 Damage on all their Attacks.
This I can definitely agree with. People focus a lot on the "Lazy/Princess" build of the Warlord, but the truth is that all of the Warlord builds were pretty keen on one specific thing: Contributing by making others' contributions better. Sometimes, that manifested in the Lazy way: "you, attack this brute, and go for the armpit where the armor's weak!", so the ally gets an extra attack with some damage added on top. Other times--more commonly, I'd argue--it manifested as quite literally leading the attack: "have at you, you foul miscreant--and taste my comrades' steel as well!", so that future attacks made against that target get some kind of benefit. Other manifestations could also work, which were fluffed (while I recognize the ease of refluffing in 4e) as exploiting weaknesses, shoring up defenses, or other forms of Natural Battle Enhancement.![]()
The Warlord could totally heal, but again it was more about being..."facilitative" than about being "reconstructive," if that makes sense. An ally that remains in the fight is extra damage, extra controlled space, additional flanking ability, another body to take some heat off the squishies, etc. Some Warlords are even facilitative by taking risks; Bravura (a Cha-based Warlord) was all about risking or even accepting downsides (like a penalty to an ally's, or your own, defenses) in order to do something dramatic and rewarding IF you pull it off. Others (e.g. Tactical) were facilitative primarily by accelerating the pace of combat, particularly by improving Initiative, or by making the party highly maneuverable (a less-useful thing in 5e, since everyone can move-attack-move-attack etc., but that doesn't mean it couldn't be worked with).
But the big thing Warlords really weren't was being particularly powerful on their own. Being a "Striker" in 4e was essentially the one thing a Warlord definitely couldn't do both well and consistently. Which is something of a problem, because the base chassis of the 5e Fighter IS definitely a damage machine--being the only class that gets four attacks (though, in practice, most people will only see 2-3) kinda forces the Fighter to be at the very least competent at personal damage-dealing.
For a 5e rendition of the Warlord vis-a-vis the Battlemaster, the baked-in Extra Attack of the Fighter, plus all the personal damage-improvement (or personal hit-improvement) from nearly all Maneuvers, is somewhat an issue. (Of the four maneuvers which don't improve your own damage or hit, two are personal defense boosters--Parry and Evasive Footwork--so only Commander's Strike and Rally are "facilitative" in the way a 4e Warlord was.) It's essentially unavoidable that the Battlemaster will be a major damage machine; the mechanics really don't contribute to a player focusing on how to leverage their allies' strengths on the battlefield, which the 4e Warlord had to do in order to meaningfully contribute to combat. Healing--leveraging their allies' HP pools effectively--was a part of that, but could be made optional. Making the whole thing, the whole "facilitative" structure, optional...that's not so doable, IMO, without making the class something fundamentally other than a Warlord.
KM, I'm not talking about comparing my character to the sorcerer.
Hussar said:Heh. That's why the fighter in out dragonlance game has the lowest damage output. By a long ways.
Compare a Sorcerer who Fire Bolts for 2d10 every shot.
My character does the least damage of any character in the game. The Paladin, which is just as defensive as my fighter, does twice as much damage per round. The idea that fighters in 5e are the damage kings is pretty laughable. Sure, I'll pull ahead a bit at 11th level with the 3rd attack, but, by that time, the campaign will likely be over. Oooh, I get to be the damage king for a level or two. They are probably the most consistent about dealing damage every round. But as far as dealing the most damage? Not even close. Good grief, the 4th level war cleric in the other campaign would put my fighter to shame.
What about going back to 3.5 and the Marshal class? The warlord may just not work with 5e, but the Marshal might.
Heh. That's why the fighter in out dragonlance game has the lowest damage output. By a long ways.
Compare a Sorcerer who Fire Bolts for 2d10 every shot. That's more than your maul wielding fighter. And that's the least damaging attack he makes.
My minotaur valor bard never got past level 4, and while he was a good buffer, he wasn't able to grant actions like a 4e warlord.
So, in order to be competitive with the paladin, the fighter shouldn't be a front line combatant anymore? Don't you think that's a problem for the class that's supposed to be the combat king?