Ah, similar and compatible are two different things!True. But you guys were trying to keep everything compatible and at least outwardly similar.
Ah, similar and compatible are two different things!True. But you guys were trying to keep everything compatible and at least outwardly similar.
Oh, yeah, definitely. You guys managed to do both. Your least similar classes are the ranger (no spells) warlock (spell points), but they are otherwise fully compatible with the o5e versions. I can use the o5e archetypes with them, if I wanted to. My "wish list" bard, though, would be very dissimilar and probably wouldn't be compatible. Don't get me wrong, though--I really like the LU bard.Ah, similar and compatible are two different things!
This isn’t actually a rule, and there’s nothing stopping anyone from doing what you described with ghosts or mindflayers, but I disagree about the rest. First, real creatures give us a benchmark for what ability scores mean. Chimps are generally estimated to have toddler-level intelligence, which puts their “IQ” so to speak at 20-25. The average adult has an IQ of 100, and one standard deviation is about 15 points. This gives a solid sliding scale for expressing character intelligence.Link a creature's ability to speak to its Charisma rather than its Intelligence. All the other communication skills tend to be associated with CHA rather than INT - intimidation, performance, persuasion, et cetera... And as far as i recall in both of the MM books creatures that can not speak have and INT of 4 or below.
Use Charisma to determine the number of languages known. Bump dogs, corvids, parrots, primates up to an INT of 7-8. And you could do interesting things with telepathic creatures. Like ghosts having a high CHA and low INT, being incredibly persuasive despite speaking gibberish. Or mind flayers being really unpersuasive because they are low CHA and while high INT.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.