Sabotender
First Post
hey guys, me and some friends playing D&D 5th were a little surprised at there being a Tiefling race but not Aasimar, when they could have easily done them as subraces (like High-Elf / Wood-Elf)
so we went ahead and converted the old 3.5 Aasimar to 5th, based on the Aasimar from Races of Destiny and the Tiefling from PHB 5th. Hope you like it
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"We once lit the heavens with fire and lightning; our divine energies radiating as we flew into battle. Unfortunatly that was long ago; before a curse fell upon our race."
Graceful, regal, and noble, aasimars are the distant descendants of a coupling between a human and a good-aligned outsider. While nowhere near as powerful as their celestial forebears, aasimars still retain a touch of the divine in their blood and wear it with pride. Devoted champions of good, aasimars spend their days fighting evil in whatever form it takes.
In a world of violence, injustice, and evil, aasimars are on the front lines, lending their abilities where needed. Some try to stave off evil by teaching and leading by example in the fight against ignorance, prejudice, and greed. Others present an aloof and lofty demeanor, an intimidating aura that, while noble, keeps people from trying to get too close. Among good people, aasimars are held in high opinion as a standard by which all should live, while those of an evil nature view aasimars as self-righteous and dangerously moralistic.
Aasimar Traits
Aasimar share certain racial traits as a result of their celestial descent.
Ability Score Increase. Your Wisdom score increases by 1, and your Charisma score increases by 2.
Age. Aasimar mature at the same rate as humans but live a few years longer.
Alignment. Blood infused with the celestial realms virtually guarantees that aasimars are good in alignment, although individuals vary wildly in their interpretation and may favor lawful or chaotic behavior. In extremely rare instances, an aasimar turns from good, becoming neutral or even evil. Fallen aasimars live as hunted beings, reviled by their own kind for betraying the blood that flows in their veins.
Size. Aasimar are about the same size and build as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to radiant damage.
Celestial Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the Bless spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the daylight spell once per day. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Celestial.
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[/TD] [TD]Physical Description
From a distance, aasimars appear as standard humans. Up close, their celestial bloodlines shines through in their tall stature and attractive features. Some bear a minor physical trait that highlights their celestial nature, such as silver or golden hair, metallic eyes, or a rich melodic voice. Humanoids find aasimars aesthetically pleasing and watch them with admiration.
Personality
Aasimars practically radiate good will and positive attitude. Most aasimars are kind, pleasant and apporachable. However, some project a crusading zeal and sense of purpose that can be daunting and unapproachable—hearkening to the vengeful, judgmental aspect of their celestial ancestor. Few aasimars crave the limelight, and they shun positions of authority, except in instances where they can lead by example.
Relations
Aasimars maintain excellent relations with beings of good alignment. They are found primarily among humans, but they also associate with elves, dwarves, and good-aligned humanoids. They are extremely stern and disapproving toward evil beings of all kind and do not willingly deal with orcs, goblins, and other races ntid for their evil alignment. Aasimars are extremly suspicious of half-orcs, but htey can overlook blood or upbringing if an individual proves that he leads a life of good and honor.
Aasimars treat one another with respect and friendship, seeing other aasimars as cousins united in the cause of good. However, if they encounter an aasimar who has fallen to evil, they become frightful to behold in their anger and righteous indignation.
Aasimar Names
Aasimars are given names appropriate for the area and society in which they were raised. The majority, raised by human parents, bear human names. Some adopt a more celestial-sounding name on reaching adulthood to demonstrate their devotion to their deity and to the cause of good.
Male Celestial Names: Exelar, Henzio, Mortibal, Overmar, Sentalial, Vitarri, Camael, Ecanus, Forfax, Gazardiel, Hael.
Female Celestial Names: Alleraia, Eretri, Irethia, Marethial, Savial, Terim, Cathetal, Dina, Forcae, Gabrielus, Muriel.
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We discussed the Celestial Legacy quite a bit, its obviously based on the 5th tiefling's Infernal Legacy, but we were not quite sure of what spells to pick. Bless seemed like the least powerfull spell that still suited to aasimar, and was the same level as the Hellish Rebuke that tieflings have. The Daylight spell is also the same level as the tieflings Darkness, and in 3.5 edition aasimar have the Daylight spell as an ability too.
We were also a bit uncirtain of the radiant resistance, but again, tieflings in 5th have fire resistance, and you are way more likely to encounter fire damage that radiant, so it seems pretty balanced.
Any comments, suggestions, thanks, whatever are appreciated
Again, hope you like this and find it useful.
so we went ahead and converted the old 3.5 Aasimar to 5th, based on the Aasimar from Races of Destiny and the Tiefling from PHB 5th. Hope you like it

[TABLE="class: outer_border, width: 100%, align: center"] [TR] [TD]
Aasimar
"We once lit the heavens with fire and lightning; our divine energies radiating as we flew into battle. Unfortunatly that was long ago; before a curse fell upon our race."
Graceful, regal, and noble, aasimars are the distant descendants of a coupling between a human and a good-aligned outsider. While nowhere near as powerful as their celestial forebears, aasimars still retain a touch of the divine in their blood and wear it with pride. Devoted champions of good, aasimars spend their days fighting evil in whatever form it takes.
In a world of violence, injustice, and evil, aasimars are on the front lines, lending their abilities where needed. Some try to stave off evil by teaching and leading by example in the fight against ignorance, prejudice, and greed. Others present an aloof and lofty demeanor, an intimidating aura that, while noble, keeps people from trying to get too close. Among good people, aasimars are held in high opinion as a standard by which all should live, while those of an evil nature view aasimars as self-righteous and dangerously moralistic.
Aasimar Traits
Aasimar share certain racial traits as a result of their celestial descent.
Ability Score Increase. Your Wisdom score increases by 1, and your Charisma score increases by 2.
Age. Aasimar mature at the same rate as humans but live a few years longer.
Alignment. Blood infused with the celestial realms virtually guarantees that aasimars are good in alignment, although individuals vary wildly in their interpretation and may favor lawful or chaotic behavior. In extremely rare instances, an aasimar turns from good, becoming neutral or even evil. Fallen aasimars live as hunted beings, reviled by their own kind for betraying the blood that flows in their veins.
Size. Aasimar are about the same size and build as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to radiant damage.
Celestial Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the Bless spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the daylight spell once per day. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Celestial.
[/TD] [TD]
[/TD] [TD]Physical Description
From a distance, aasimars appear as standard humans. Up close, their celestial bloodlines shines through in their tall stature and attractive features. Some bear a minor physical trait that highlights their celestial nature, such as silver or golden hair, metallic eyes, or a rich melodic voice. Humanoids find aasimars aesthetically pleasing and watch them with admiration.
Personality
Aasimars practically radiate good will and positive attitude. Most aasimars are kind, pleasant and apporachable. However, some project a crusading zeal and sense of purpose that can be daunting and unapproachable—hearkening to the vengeful, judgmental aspect of their celestial ancestor. Few aasimars crave the limelight, and they shun positions of authority, except in instances where they can lead by example.
Relations
Aasimars maintain excellent relations with beings of good alignment. They are found primarily among humans, but they also associate with elves, dwarves, and good-aligned humanoids. They are extremely stern and disapproving toward evil beings of all kind and do not willingly deal with orcs, goblins, and other races ntid for their evil alignment. Aasimars are extremly suspicious of half-orcs, but htey can overlook blood or upbringing if an individual proves that he leads a life of good and honor.
Aasimars treat one another with respect and friendship, seeing other aasimars as cousins united in the cause of good. However, if they encounter an aasimar who has fallen to evil, they become frightful to behold in their anger and righteous indignation.
Aasimar Names
Aasimars are given names appropriate for the area and society in which they were raised. The majority, raised by human parents, bear human names. Some adopt a more celestial-sounding name on reaching adulthood to demonstrate their devotion to their deity and to the cause of good.
Male Celestial Names: Exelar, Henzio, Mortibal, Overmar, Sentalial, Vitarri, Camael, Ecanus, Forfax, Gazardiel, Hael.
Female Celestial Names: Alleraia, Eretri, Irethia, Marethial, Savial, Terim, Cathetal, Dina, Forcae, Gabrielus, Muriel.
[/TD] [/TR] [/TABLE]
We discussed the Celestial Legacy quite a bit, its obviously based on the 5th tiefling's Infernal Legacy, but we were not quite sure of what spells to pick. Bless seemed like the least powerfull spell that still suited to aasimar, and was the same level as the Hellish Rebuke that tieflings have. The Daylight spell is also the same level as the tieflings Darkness, and in 3.5 edition aasimar have the Daylight spell as an ability too.
We were also a bit uncirtain of the radiant resistance, but again, tieflings in 5th have fire resistance, and you are way more likely to encounter fire damage that radiant, so it seems pretty balanced.
Any comments, suggestions, thanks, whatever are appreciated
