I think it places too much importance on players wanting to roll the highest abilities they can for the best possible character. Everything is based on abilities now.
If it is possible to roll a natural 18 before modifiers, that means that the player's ability score can only scale 2 points before they max it. Even if levels are cut down to 20, it isn't satisfying to gain just 2 points in a lifetime of 20 level-ups. Furthermore, spell effects, magic items, damage conditions, etc. raise or lower ability scores.
Now ability represents raw talent before experience. But when you award ability bonuses after leveling-up, ability now represents natural raw talent and improvement such as getting physically stronger from adventuring.
If you can roll a natural 18 then class experience, magical item and spell enhancements, should account for at least 18 more. Not 2 more.
Consider my previous proposal to cap everything at 30. I've been play-testing this for awhile now and it works nice.
Level, ability and bonus limits
Class level and multi-class level totals top at 30th level.
When bonuses are applied, each ability score stacks to a maximum of 30.
For example, strength may start with the highest possible score of 18.
Add +1 if this is a racial strength bonus.
Add +1 if this is a class strength bonus.
Add +4 if all level-up bonuses to 30th level are applied to strength.
Add +6 which should be the maximum stacking bonus of magic items, spell and prayer effects, powers, skills and feats combined.
The maximum possible strength score and modifier will be str 30(+10).
This max +10 ability modifier will be applied to Skills, ToHit and Damage.
The Dexterity Modifier will be applied to Armor Class.
It can all be done without adding 1/2 level to the modifier.
If it is possible to roll a natural 18 before modifiers, that means that the player's ability score can only scale 2 points before they max it. Even if levels are cut down to 20, it isn't satisfying to gain just 2 points in a lifetime of 20 level-ups. Furthermore, spell effects, magic items, damage conditions, etc. raise or lower ability scores.
Now ability represents raw talent before experience. But when you award ability bonuses after leveling-up, ability now represents natural raw talent and improvement such as getting physically stronger from adventuring.
If you can roll a natural 18 then class experience, magical item and spell enhancements, should account for at least 18 more. Not 2 more.
Consider my previous proposal to cap everything at 30. I've been play-testing this for awhile now and it works nice.
Level, ability and bonus limits
Class level and multi-class level totals top at 30th level.
When bonuses are applied, each ability score stacks to a maximum of 30.
For example, strength may start with the highest possible score of 18.
Add +1 if this is a racial strength bonus.
Add +1 if this is a class strength bonus.
Add +4 if all level-up bonuses to 30th level are applied to strength.
Add +6 which should be the maximum stacking bonus of magic items, spell and prayer effects, powers, skills and feats combined.
The maximum possible strength score and modifier will be str 30(+10).
This max +10 ability modifier will be applied to Skills, ToHit and Damage.
The Dexterity Modifier will be applied to Armor Class.
It can all be done without adding 1/2 level to the modifier.