Iron_Chef
First Post
I introduced special training for special abilities from FFG's "Path of" books with fun results. There is a GP and XP cost that increases with each rank of training the character receives. I also incorporated the XP cost for rising in rank in the clergy from Kalamar Player's Guide and expanded it to include advancement in the Zhentarim or any organization with corresponding benefits (new class skills, bonuses to skills, etc.). One PC spent so much on these things that he is a level behind everybody else, but he seems happy with it. I haven't noticed an imbalancing factor from this, as BAB and saves and skill points don't increase unless you level up, which you can't do if you don't keep your XP.
I like this concept as it gives characters without item creation feats something to spend their XP on, as well as their GP. Hard choices are part of the fun of the game! In many cases, it costs these guys more in XP and GP to gain these extra's than making a minor magic item, which is probably right, as a magic item can be lost or used up, whereas these extra's are part of the PC and useful basically forever.
FFG's "Path of" way of doing this (XP/GP cost and training time) is the way to go.
I like this concept as it gives characters without item creation feats something to spend their XP on, as well as their GP. Hard choices are part of the fun of the game! In many cases, it costs these guys more in XP and GP to gain these extra's than making a minor magic item, which is probably right, as a magic item can be lost or used up, whereas these extra's are part of the PC and useful basically forever.
FFG's "Path of" way of doing this (XP/GP cost and training time) is the way to go.