WalterKovacs
First Post
Wizard - Either you want Int/Wis [which no race gives you, groan], or you want max int. The bonuses from wand/staff that use dex/con apply once per round, and outside of that, do not really come up for wizard powers. Wisdom gives you the powerful orb feature, and you have 2 at-wills, and some other effects that key off it, so it will at least come up. Maxing Int for wizard pays off because of multiple attacks making the "1 in 20" occur more often, also Int is boosting the two most important defences. [As in, most likely to be attacked. That order is AC > Ref > Fort > Will]
Warlock - Probably want to go CON [or CHA] + INT. Dropping your int too low not only hurts your reflex/AC, but your bonuses based on int are significant. You also don't get as many AoE, and you can attack will more than any other class, which means that against most monsters, you can easily target their weakest stat [that is feypact mostly]. The CON build can afford armor profs if they put just a little into str, so it can afford to be a bit lower in int. The Int bonus of powers doesn't necessarily come up that often, but there are some cases where it matters.
Warlord can't afford 20 str ... at least until the Bravura one in martial is released [who has no stat attached to his action point ability]. Many, if not all, of his powers trigger off his non-strength stat, so a 20 str, would leave his other stat significantly underpowered. A tactical warlord especially can even decrease the number of rolls they make over the course of an encounter with commander's strike, making the "1 in 20" occur even less often.
Rogue - Both non-Dex stats are effectively used to up the damage dealing potential of the rogue. Brutal Scoundrel are doing the damage whether it comes from str or dex, you could have 16/20 or 18/18 for a bugbear [or 16/18 vs. 14/20 for someone else] Either way the combined damage of dex + str is the same, it's the other stats that are effected. Ditto with Charisma and Sly Flourish. The argument for balancing out str and dex would be for basic attacks and str based attack powers the rogue has [riposte str, for example].
Ranger - Archer, again Dex = AC/Reflex, and twin strike [and company] = 1 in 20 hit more often. The wisdom based powers come up on occaission, but an elf can hit 16 to start and that's pretty good. TWF on the other hand has some problems. You need to invest in either dex or armor. It's not horrible, but it's not getting as much bang for your buck as high INT/DEX is.
Paladin - STR or CHA, you want wisdom for lay on hands, and lots of powers, for both sides, give bonuses based on wisdom. STR/WIS isn't as useful, as the at-will is a sly flourish situation where 18/16 vs. 20/14 would give you the same thing.
Fighter - Most/least complicated. Most effects boost his damage/to hit rolls based on his secondary stats, meaning he can just raise his str and lower it and get a similar effect [at the cost of tertiary stats].
Cleric - Sacred Flame like charisma. A number of healing powers key off charisma ... but they also key of wisdom, so while charisma is a good second stat, you don't necessarily have to buy it from the wisdom. However, going 20 in wisdom may make it hard to get the str/con good enough for better armor. For a str type, righteous brand doubles his value for the str by using str as it's "bonus". He can go with either charisma or wisdom as the second stat, but wisdom is the way to go as the charisma stuff ussually modifies healing powers which he would get the lore on anyway. The left overs can be put in con for the armor.
Swordmage - Thanks to blademaster you can go assault easily while maxing Int. Shielding you want to get your con up to get good absorbtion of damage, and unlike with the assault based powers, you aren't just doing more damage = str [which you'd be doing more damage with the int being higher anyway].
Ultimately, I guess that Warlord is the one class that can't really [yet] be played with a 20 in it's primary attack skill. It isn't the only build, but if you are focussing solely on two stats spending on 18/14 vs. 16/16 will ussually have the first as the better, if only because if a case of A + B added to damage, both combination of stats give the same number.
Warlock - Probably want to go CON [or CHA] + INT. Dropping your int too low not only hurts your reflex/AC, but your bonuses based on int are significant. You also don't get as many AoE, and you can attack will more than any other class, which means that against most monsters, you can easily target their weakest stat [that is feypact mostly]. The CON build can afford armor profs if they put just a little into str, so it can afford to be a bit lower in int. The Int bonus of powers doesn't necessarily come up that often, but there are some cases where it matters.
Warlord can't afford 20 str ... at least until the Bravura one in martial is released [who has no stat attached to his action point ability]. Many, if not all, of his powers trigger off his non-strength stat, so a 20 str, would leave his other stat significantly underpowered. A tactical warlord especially can even decrease the number of rolls they make over the course of an encounter with commander's strike, making the "1 in 20" occur even less often.
Rogue - Both non-Dex stats are effectively used to up the damage dealing potential of the rogue. Brutal Scoundrel are doing the damage whether it comes from str or dex, you could have 16/20 or 18/18 for a bugbear [or 16/18 vs. 14/20 for someone else] Either way the combined damage of dex + str is the same, it's the other stats that are effected. Ditto with Charisma and Sly Flourish. The argument for balancing out str and dex would be for basic attacks and str based attack powers the rogue has [riposte str, for example].
Ranger - Archer, again Dex = AC/Reflex, and twin strike [and company] = 1 in 20 hit more often. The wisdom based powers come up on occaission, but an elf can hit 16 to start and that's pretty good. TWF on the other hand has some problems. You need to invest in either dex or armor. It's not horrible, but it's not getting as much bang for your buck as high INT/DEX is.
Paladin - STR or CHA, you want wisdom for lay on hands, and lots of powers, for both sides, give bonuses based on wisdom. STR/WIS isn't as useful, as the at-will is a sly flourish situation where 18/16 vs. 20/14 would give you the same thing.
Fighter - Most/least complicated. Most effects boost his damage/to hit rolls based on his secondary stats, meaning he can just raise his str and lower it and get a similar effect [at the cost of tertiary stats].
Cleric - Sacred Flame like charisma. A number of healing powers key off charisma ... but they also key of wisdom, so while charisma is a good second stat, you don't necessarily have to buy it from the wisdom. However, going 20 in wisdom may make it hard to get the str/con good enough for better armor. For a str type, righteous brand doubles his value for the str by using str as it's "bonus". He can go with either charisma or wisdom as the second stat, but wisdom is the way to go as the charisma stuff ussually modifies healing powers which he would get the lore on anyway. The left overs can be put in con for the armor.
Swordmage - Thanks to blademaster you can go assault easily while maxing Int. Shielding you want to get your con up to get good absorbtion of damage, and unlike with the assault based powers, you aren't just doing more damage = str [which you'd be doing more damage with the int being higher anyway].
Ultimately, I guess that Warlord is the one class that can't really [yet] be played with a 20 in it's primary attack skill. It isn't the only build, but if you are focussing solely on two stats spending on 18/14 vs. 16/16 will ussually have the first as the better, if only because if a case of A + B added to damage, both combination of stats give the same number.