hbarsquared
Quantum Chronomancer
I am neither a mathematician nor a statistician. I am a fan of symmetry, though I also recognize when it does not serve a purpose in game design.
Simple question: should the "Ability Score Improvement" class feature, which can optionally be exchanged for a Feat, be gained at the same rate by all classes and all characters, or should it be unique to the class (as per the current Playtest)?
Should the fighter gain 7 "Feats" at levels 4, 6, 8, 12, 14, 16, and 18 and the wizard gain 5 "Feats" at levels 4, 8, 10, 14, and 19 -- or should all classes use the same Character Advancement Table and gain the same number of Ability Score Improvements / Feats at the same rate at the same levels?
IMO: I'm all for symmetry. same rate, same table, same levels for everyone. If the fighter class needs to include more abilities and more advantages to balance it out: great. If the wizard class needs to have more available Feat options: great. It should be at the same rate.
Simple question: should the "Ability Score Improvement" class feature, which can optionally be exchanged for a Feat, be gained at the same rate by all classes and all characters, or should it be unique to the class (as per the current Playtest)?
Should the fighter gain 7 "Feats" at levels 4, 6, 8, 12, 14, 16, and 18 and the wizard gain 5 "Feats" at levels 4, 8, 10, 14, and 19 -- or should all classes use the same Character Advancement Table and gain the same number of Ability Score Improvements / Feats at the same rate at the same levels?
IMO: I'm all for symmetry. same rate, same table, same levels for everyone. If the fighter class needs to include more abilities and more advantages to balance it out: great. If the wizard class needs to have more available Feat options: great. It should be at the same rate.