Maxperson
Morkus from Orkus
Hey!Especially when considering the relative ease of pushing max if one so desires
Hey!Especially when considering the relative ease of pushing max if one so desires
My only real disagreement with the above is the idea that powergaming = selfishness. There are entire groups(not uncommon) out there where all the players and the DM like powergaming and it's fun for all. The only problem comes in when you have a real powergamer mixed in with a group of non-powergamers AND someone in the rest of the group cares about the power differential. If no one cares about the power difference, and I've been in groups like that, there's no issue.No, it's not. Playing casually is just that, whereas powergaming is putting special effort into making a selfish difference in the game.
Note that I have the same difficulty with heavy roleplayers being wangrods and creating characters that will make it difficult for the party because of the role or personality chosen. However, in my long experience, these are not only much more seldom encountered, but they are also easier to shut off, whereas when you try to do this with a powergamer, you usually get a mix of ruleslawyering and entitlement that can take hours...
I'm joking here, but all the above is unfortunately very true, from probably thousands of games.
For me personally it's been more of a mixed bag, but still leaning towards powergamers being more of a problem. I've encountered, and we've seen it from people in this very thread, those who think that the DM should do nothing that could maybe, might, possibly sometimes stop them from whatever RP they wish.You are partially right, it comes with not playing with like-minded people. But partially only, again I've had much more trouble with powergamers than with casuals, especially because the latter are usually humble about their overall attitude.
Yep. I have one powergamer in my group of friends, however, since we are all friends when I make a ruling that doesn't go his way, he accepts it and we just move on. Being friends helps mitigate the powergamer ruling issue.And all the better for you if you can consistently play with only like-minded players. However, it's not always possible when playing with friends, even old-time ones who know each other by heart.
They could give me a +6, +3 floating ASI at first level and I still wouldn't play a tortle. Bleh!People who would play a Tortle caster because of, and only because of, new synergies allowed by Tasha's were going to pick something hyper-optimized anyway. It's not like that option is going to turn people into powergamers.
I mean, isn't simply having a greater variety of powergamer builds a desirable outcome? Aren't you sick of seeing Vengeance Paladins with GWM and Polearm Mastery, SorLocks, etc.?
Say, arbitrarily...
I agree, I read them (not all of them, but the best ones) because it's interesting to see what people think about classes, and sometimes they have interesting ideas. However, my point about the intention comes from the DDB forums, where when people ask for advice about their character builds, all the answers are along the lines of the guides, choosing the race and class for maximum power and then floating the ASI where it benefits the class.
While I agree that it does not say a lot about what the majority will do, with that kind of "help" going on, and all the people reading this advice, what do you think will happen ? Especially when, on top of this, there is that huge powergaming community that sniffs and derides all characters that have not been created optimally, the player obviously being a moron ?
Moreover, honestly, I'm not too concerned about what is happening with the community in general, everyone can play the game that they want. It's just that I am really annoyed by the powergaming people above, for one, and I like to remind them that floating ASIs are an option (for some reason that infuriates them). As for our tables, on the other hand, I KNOW what the powergamers at our tables would do, because we have discussed it and, being reasonable people who understand the benefits of limiting the power gap (as well as long term fans of the racial ASIs that they, like me, grew up with), they agreed not to implement the Floating ASIs.
So I'm just telling you simple facts:
After that, I honestly am not more pig-headed than people insisting that Floating ASIs are gifts from the light above and that I'm stupid for not accepting their great benefits, and this, by the way, without ever telling me exactly what these benefits are, and certainly not putting in practice benefits other than POWAAAH !
- Floating ASIs are an option, just like playing on a grid, and we don't use either at our tables.
- The powergamers that I know personally would definitively use Floating ASIs to create more powerful characters.
- All the advice that powergamers on the boards provide are about using Floating ASIs to create more powerful characters.
![]()
That's nice, I hope that you do realize that I don't even know if you are a powergamer or not ?
I do, and I have met a number of non-powergamers as well along my long years playing.
The thing is that the default version of the rules is just a piece of paper, it's not a game and it's even less an actual gaming session, these can only exist when a dungeon master has appropriated the rules and is running the game, which implies him making choices about character generation methods if he feels like it, like every other aspect of the game, it's within his rights.
After that, it's true that rolling and the standard array are in the core rules as alternatives, so a DM, especially a beginning one looking for simple choices is likely to choose that.
What I think is more significant to this discussion, however, is that this points in your direction below as being the standard used by the designers in terms of quantifying standard character powers, and this in turn influences all the computation made about CRs, encounters strengths, etc. See below.
This, however, I'm in complete disagreement with. It is every DM's right to enforce rules about character creation, their power, how they are generated, which races and classes are available for play, and ultimately whether any character is allowed to adventure in his world.
Thank the gods, 5e has moved away from the player-centric atrocity that was 3e, which gave players the impression that they had "rights". If the DM is a good one, he will of course try to make his players happy, but it is his right to block attempts to derail the whole campaign for the whole group by players who think that they have "rights" to do as they please.
My apologies in advance if this is not what it means, bu words like player "rights", "agency" etc. have ruined many many games for DMs, when at the same time players (often the same) weep for not finding DMs...
On this point, however, I fully agree, it is the basis for computation in the system, so much so that powergamers who create more powerful characters than this are then the first one to complain that the encounter system is broken.
It does not mean that characters have to be created like this, and especially not using specific method, but it is the standard that drove the computations of the rest of the system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.